void Update() { RaycastHit hit; crosshair.color = Color.white; if (Physics.Raycast(transform.position, transform.forward, out hit, rayLenght)) { if (hit.collider.CompareTag(interactableTag)) { crosshair.color = Color.red; if (Input.GetKeyDown(KeyCode.E)) { if (door = hit.collider.gameObject.GetComponent <DoorScript>()) { door.PlayAnimation(); } if (coll = hit.collider.gameObject.GetComponent <CollectibleScript>()) { Animator anim = pickTxt.gameObject.GetComponent <Animator>(); anim.Play("FadeIn"); coll.CollectItem(hit); CalculateScore(); } } } } }
void OnCharacterPickupCollectible(CharacterScript character, CollectibleScript collectible) { if (collectible != this) { return; } Destroy(gameObject); }
public void Collect(CollectibleScript collectible) { if (collectible != null) { AddAcorns(collectible.AcornsCount); AddScore(collectible.ScoreCount); } }
public void ReleaseCollectible() { if (collectible == null) { return; } collectible.transform.parent = null; collectible = null; }
public void IncreaseItem(CollectibleScript collect) { ++items; guiItem.GUIItemRepresent(); if (collect.CompareTag("BigItem")) { bigCollUI.gameObject.SetActive(true); bigCollUI.AddItem(collect.orderNum); ScoreManager.instance.AddCollectionable(); } }
public void OnPlayerUnLoad() { CollectibleScript Pep = UnityEngine.Object.FindObjectOfType <CollectibleScript>(); if (Pep) { LogDebug($"{_name}: Creating HUD"); GameObject go = new GameObject(); CounterHUD counter = go.AddComponent <CounterHUD>(); counter.ToggleState(true); } }
public void DropItems() { if (item1 == null || item1.activeInHierarchy) { item1 = itemPool.getObject(); } else { item1.SetActive(true); } CollectibleScript itemScript = item1.GetComponent <CollectibleScript>(); itemScript.player = player; itemScript.isFalling = true; float rand = Random.Range(-5.0f, 5.0f); item1.transform.position = new Vector3(transform.position.x, transform.position.y + collider.bounds.extents.y, 0.0f); Rigidbody rigid = item1.GetComponent <Rigidbody>(); BoxCollider boxCollider = item1.GetComponent <BoxCollider>(); rigid.isKinematic = false; boxCollider.enabled = false; rigid.AddForce(rand, 15.0f, 0.0f, ForceMode.Impulse); itemScript.Parable(); if (item2 == null || item2.activeInHierarchy) { item2 = itemPool.getObject(); } else { item2.SetActive(true); } itemScript = item2.GetComponent <CollectibleScript>(); itemScript.player = player; itemScript.isFalling = true; rand = Random.Range(-5.0f, 5.0f); item2.transform.position = new Vector3(transform.position.x, transform.position.y + collider.bounds.extents.y, 0.0f); rigid = item2.GetComponent <Rigidbody>(); boxCollider = item2.GetComponent <BoxCollider>(); rigid.isKinematic = false; boxCollider.enabled = false; rigid.AddForce(rand, 15.0f, 0.0f, ForceMode.Impulse); itemScript.Parable(); }
public void OnTriggerEnter(Collider col) { if (col.gameObject.tag == "Interaction") { interacts = col.GetComponent <InteractablesScript>(); interacts.ButtonOpeningDoors(); col.isTrigger = false; } if (col.gameObject.tag == "Collectible") { collectibles = col.GetComponent <CollectibleScript>(); collectibles.CollectibleCoin(); } if (col.gameObject.tag == "HidingPlace") { Debug.Log("You're Safe"); } }
void OnTriggerEnter2D(Collider2D c) { CollectibleScript collectible = c.gameObject.GetComponent <CollectibleScript>(); collectible.GetComponent <Collider2D>().enabled = false; //score += collectible.pointsAwarded; //if (OnCharacterScoreChanged != null) OnCharacterScoreChanged(this); frozenFactor -= collectible.pointsAwarded; if (frozenFactor < 0) { frozenFactor = 0; } if (OnFrozenFactorChanged != null) { OnFrozenFactorChanged(this); } if (OnCharacterPickupCollectible != null) { OnCharacterPickupCollectible(this, collectible); } }
public void SpawnCollectible() { CollectibleScript coll = Instantiate(collectiblePrefab, transform); coll.transform.position = new Vector3(Random.Range(bottomLeft.Value.x + collectibleOffset, topRight.Value.x - collectibleOffset), Random.Range(bottomLeft.Value.y + collectibleOffset, topRight.Value.y - collectibleOffset)); }
void OnCharacterPickupCollectible(CharacterScript character, CollectibleScript collectible) { SpawnCollectible(); }
public void Pickup(CollectibleScript collectible) { this.collectible = collectible; collectible.transform.parent = transform; PickupKeyPress = true; }