public void UnlockNewHostage(Hostage hostage) { CloseHostageDisplay(); unlockInfoDisplay.transform.Find("Name").GetComponent <Text>().text = hostage.name; unlockInfoDisplay.transform.Find("Image").GetComponent <Image>().sprite = hostage.getSprite(); unlockInfoDisplay.transform.Find("Backstory").GetComponent <Text>().text = hostage.background; Collectables.UnlockedHostages.Add(hostage); Collectables.SaveCollectables(); UnpauseGame(false); unlockInfoDisplay.SetActive(true); }