예제 #1
0
    public void AddFruit(Plant.Type seedType)
    {
        CollectableFruit temp = ScriptableObject.CreateInstance("CollectableFruit") as CollectableFruit;

        temp = Resources.Load <CollectableFruit>(CollectableFruit.FruitDictionary[seedType]);
        InventoryManager.instance.addItem(temp);
    }
예제 #2
0
    IEnumerator hide()
    {
        yield return(new WaitForSeconds(1));

        int max = LevelController.current.getMaxFruits();

        for (int i = 1; i <= max; i++)
        {
            if (gathered.Contains(i))
            {
                fruits [i - 1].color = new Color(1f, 1f, 1f, 0.5f);
                CollectableFruit fruit = fruits[i - 1].GetComponentInParent <CollectableFruit>();
                fruit.hidden = true;
            }
        }
    }