void Awake() { // state references. rsState = GetComponent <RoamState>(); chState = GetComponent <CollectHealthState>(); sState = GetComponent <ShootState>(); caState = GetComponent <CollectAmmoState>(); // initialize states. rsState.enabled = true; activeState = rsState; }
void Awake() { // state references. rs = GetComponent <RoamState>(); cs = GetComponent <CollectHealthState>(); ss = GetComponent <ShootState>(); ams = GetComponent <CollectAmmoState>(); // initialize states. rs.enabled = true; cs.enabled = false; activeState = rs; }