CollisionComponent(EntityManager.Transform t, CollCallBack coll) { tran = t; callback = coll; }
static CollisionComponent creator(EntityManager.Transform t, CollCallBack coll) { return new CollisionComponent(t, coll); }
public void SetCallBack(CollCallBack to) { callback = to; }
static CollisionComponent creator(EntityManager.Transform t, CollCallBack coll) { return(new CollisionComponent(t, coll)); }
List <zCollisionPrimitive> prims = new List <zCollisionPrimitive>(); //Multiple prims per coll comp CollisionComponent(EntityManager.Transform t, CollCallBack coll) { tran = t; callback = coll; }