// Start is called before the first frame update void Start() { aim.value = 0; velocityHigh = false; shootBoolBlue = false; shootBoolRed = false; colisionOffLevel = GameObject.Find("Ball").GetComponent <ColisionOffLevel>(); ball = GameObject.Find("Ball").GetComponent <Transform>(); point = GameObject.Find("Game_manager").GetComponent <PointSystem>(); }
// Time is set to 3/4 of a second to get from zero to full power /* public float maxChargeTime = 0.75f; * * * * * // Input buttons are string values * private string shoot; * * //How much force do we have? * private float currentForce; * * //calculate how fast we charge * private float chargeSpeed; * * //Fired yes or no? * private bool shot; * * * private void OnEnable() * { * currentForce = minShootForce; * aim.value = minShootForce; * } * */ // Start is called before the first frame update void Start() { aim.value = 0; velocityHigh = false; shootBool = false; colisionOffLevel = GameObject.Find("Ball").GetComponent <ColisionOffLevel>(); // shoot = "Fire"; //Check project settings and input to see the fire1 button //Calculate chargespeed // chargeSpeed = (maxShootForce - minShootForce) / maxChargeTime; }