public override string ToString() { string aidText = null; if (this.AidKey != null) { aidText = this.AidKey.Value.ToString(); } else { aidText = "Invalid aid byte " + this.AidByte.ToHex(); } return("Row:" + RowNum.ToString() + " Column:" + ColNum.ToString() + " AID: " + aidText); }
public Column(Dictionary<string, ColNum> PointFromVersion) { minRow = Int32.MaxValue; maxRow = Int32.MinValue; colnum = new ColNum(); this.PointFromVersion = PointFromVersion; versionList = new Dictionary<int, VersionInfo>(); }
protected override void ResetItems() { CItemRender item; bool isSameHeight = true; float realTotalHeight = 0; for (int i = 0; i < _allItem.Count; i++) { item = _allItem[i]; item.name = "Item" + i; CItemRender w = item; if (_dataCondition != null) { w.SetCondition(_dataCondition); } w.Data = _dataProvider[i]; //默认为itemHeight(等高情况) //不等高情况,请自行设置CItemRender的height属性 float realItemHeight = 0; if (w.height == 0) { realItemHeight = _itemHeight; } else { realItemHeight = w.height; isSameHeight = false; } int offX = i / RowNum; int offY = i / ColNum; float itemX, itemY; if (horizon) { itemY = -(itemHeight + 5) * (i % RowNum); //一列一列的顺序? itemX = offX * itemWidth; } else { if (isSameHeight) { itemY = (offY * _itemHeight * -1); } else { itemY = (realTotalHeight * -1); } itemX = (itemWidth + 5) * (i % ColNum); } item.tran.localPosition = new Vector3(PaddingLeft + itemX, -PaddingTop + itemY, 0); realTotalHeight += realItemHeight; UIEventListener listener = UIEventListener.Get(item.go); //listener.onHover = OnItemHover; EventUtil.AddHover(item.go, OnItemHover, item.go); listener.onClick = OnItemPress; } if (_dataProvider == null) { TotalWidth = 0; TotalHeight = 0; } else { if (horizon) { var itemW = _itemWidth * _dataProvider.Count / (float)RowNum; TotalWidth = PaddingLeft * 2 + Mathf.CeilToInt(itemW); } else { float itemH = 0; if (isSameHeight) { itemH = _itemHeight * _dataProvider.Count / float.Parse(ColNum.ToString()); } else { itemH = realTotalHeight; } TotalHeight = PaddingTop + Mathf.CeilToInt(itemH) + PaddingBottom; } } if (keepCurPos == false) { UpdateScrollBar(); } else { if (ShowBar) { bool needShowBar = TotalHeight > height || TotalWidth > width; Bar.gameObject.SetActive(needShowBar); } else { Bar.gameObject.SetActive(false); } } }