예제 #1
0
    void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Item")
        {
            //점수
            gameManager.stagePoint += 100;
            //갯수
            gameManager.coinCount++;

            //코인 행동
            CoinSound coinSound = collision.GetComponent <CoinSound>();
            coinSound.getSound();
        }
        else if (collision.gameObject.tag == "Finish")
        {
            //스테이지 넘기기
            gameManager.NextStage();
        }
        else if (collision.gameObject.name == "Trap1")
        {
            collision.gameObject.SetActive(false);
        }
    }
예제 #2
0
 public SoundStrategy_Coin()
 {
     this._Sound = CoinSound.GetInstance();
 }