void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Item") { //점수 gameManager.stagePoint += 100; //갯수 gameManager.coinCount++; //코인 행동 CoinSound coinSound = collision.GetComponent <CoinSound>(); coinSound.getSound(); } else if (collision.gameObject.tag == "Finish") { //스테이지 넘기기 gameManager.NextStage(); } else if (collision.gameObject.name == "Trap1") { collision.gameObject.SetActive(false); } }
public SoundStrategy_Coin() { this._Sound = CoinSound.GetInstance(); }