// Use this for initialization void Awake() { centerOfMass = transform.parent; Pouch = GetComponent <CoinPouch>(); allomancer = GetComponentInParent <AllomanticIronSteel>(); distanceToHand = transform.localPosition.magnitude; }
// Use this for initialization void Awake() { centerOfMass = transform.parent; pouch = GetComponent <CoinPouch>(); distanceToHand = transform.localPosition.magnitude; }