public void BuyChangesText() { GameObject loaderObject = new GameObject(); CoinLoader loader = loaderObject.AddComponent <CoinLoader>(); Text text = loaderObject.AddComponent <Text>(); text.text = null; loader.Buy(1); Assert.IsNotNull(text.text); }
public void BuyReducesNumberOfCoins() { GameObject loaderObject = new GameObject(); CoinLoader loader = loaderObject.AddComponent <CoinLoader>(); Text text = loaderObject.AddComponent <Text>(); loader.coins = 2; loader.Buy(1); Assert.Greater(2, loader.coins); }
public void pressOption(int i) { if (!unlocked[i] && coins.coins >= 100) { coins.Buy(100); unlocked[i] = true; SaveLoad.savePoopSkinsUnlocked(unlocked); setLock(i, false); } else if (unlocked[i]) { setCurrentSkin(i); } }