public void Start() { _identifier = GetComponent <CoinIdentifier>(); if (!_identifier) { Debug.LogError("No coin identifier attached!"); } }
public void Start() { _identifier = GetComponent<CoinIdentifier>(); if (!_identifier) Debug.LogError("No coin identifier attached!"); }
public static void SetCoin(int coinGroup, int coinNumber, CoinIdentifier coin) { coins [coinGroup, coinNumber] = coin; }