예제 #1
0
 public void RemoveObject()
 {
     if (SceneManager.GetActiveScene().name == "EndlessMode")
     {
         coinGenerator.RemoveObject(this.gameObject);
     }
     else
     {
         Destroy(this.gameObject);
     }
 }
예제 #2
0
 public void ClearPattern()
 {
     coinGenerator.RemoveObject();
     bonusgGenerator.RemoveObject();
     trainGenerator.RemoveObject();
 }