// Start is called before the first frame update void Start() { p1Count = GameObject.Find("1PCount").GetComponent <CoinCountText>(); p2Count = GameObject.Find("2PCount").GetComponent <CoinCountText>(); p3Count = GameObject.Find("3PCount").GetComponent <CoinCountText>(); p4Count = GameObject.Find("4PCount").GetComponent <CoinCountText>(); finCoin = new int[4]; }
void Start() { rb = GetComponent <Rigidbody2D>(); _parent = transform.root.gameObject; pNum = _parent.GetComponent <PlayerNoSelect>().num; cct = GameObject.Find(pNum + "PCount").GetComponent <CoinCountText>(); weather = GameObject.Find("backG").GetComponent <ChangeWeather>(); hitflag = false; canJump = true; audioSource = GetComponent <AudioSource>(); }
public void FindUITexts() //If, by any chance, the CoinCountTexts are null, find them. { if (!localCoinCountText) { localCoinCountText = GameObject.Find("CoinCountTxt").GetComponent <CoinCountText>(); } if (!globalCoinCountText) { globalCoinCountText = GameObject.Find("TotalCoinCountTxt").GetComponent <CoinCountText>(); } if (!scoreText) { scoreText = GameObject.Find("ScoreTxt").GetComponent <TextMeshProUGUI>(); } }
// Start is called before the first frame update public virtual void Start() { _parent = transform.root.gameObject; pNum = _parent.GetComponent <PlayerNoSelect>().num; weather = GameObject.Find("backG").GetComponent <ChangeWeather>(); pCon = this.GetComponent <PleyerController>(); cct = GameObject.Find(pNum + "PCount").GetComponent <CoinCountText>(); nowWeather = (int)weather.NowWeather(); sig = GameObject.Find("Signal").GetComponent <Signal>(); gamePlay = GameObject.Find("GamePlayScene").GetComponent <GamePlay>(); //ChangeStatus(); //powersprite = transform.GetChild(2).GetComponent<GameObject>(); //audioSource = GetComponent<AudioSource>(); }
void Start() { rb = GetComponent <Rigidbody2D>(); //eventSystem1 = GameObject.Find("1PCount"); cct = GameObject.Find((int)playerNo + "PCount").GetComponent <CoinCountText>(); }