예제 #1
0
    void FixedUpdate()
    {
        CoinController.AddTrajectoryPoint(transform.position);

        float horizontalInput = Input.GetAxis("Horizontal");
        float verticalInput   = Input.GetAxis("Vertical");

        rb.AddTorque(transform.right * torque * verticalInput);
        float f = force * (horizontalVelocityLimit - Mathf.Abs(rb.velocity.x));

        rb.AddForce(transform.right * f * horizontalInput);
    }