public void OnCollisionEnter2D(Collision2D coll) { if (coll.collider.tag == "Player") { CodingPiratesCharacter character = coll.collider.GetComponent <CodingPiratesCharacter> (); if (!character) { return; } character.LevelComplete(); } }
void OnCollisionEnter2D(Collision2D coll) { if (coll.collider.tag == "Player") { CodingPiratesCharacter character = coll.collider.gameObject.GetComponent <CodingPiratesCharacter> (); if (!character) { return; } character.Die(); } }