void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.UserControl = ((Coding4Fun.Obd.InstrumentCluster.Controls.Skin2011.Skin)(target)); return; case 2: this.LayoutRoot = ((System.Windows.Controls.Grid)(target)); return; case 3: this.uxAccent1 = ((System.Windows.Shapes.Path)(target)); return; case 4: this.uxLeftTurn = ((Coding4Fun.Obd.InstrumentCluster.Controls.Blinker)(target)); return; case 5: this.uxOpenDoor = ((System.Windows.Shapes.Path)(target)); return; case 6: this.uxHazard = ((System.Windows.Shapes.Path)(target)); return; case 7: this.uxMalfunction = ((System.Windows.Shapes.Path)(target)); return; case 8: this.uxRightTurn = ((Coding4Fun.Obd.InstrumentCluster.Controls.Blinker)(target)); return; case 9: this.uxRPM = ((System.Windows.Controls.Slider)(target)); return; case 10: this.uxMPH = ((System.Windows.Controls.Slider)(target)); return; case 11: this.uxFuel = ((System.Windows.Controls.Slider)(target)); return; case 12: this.uxTemp = ((System.Windows.Controls.Slider)(target)); return; case 13: this.uxOil = ((System.Windows.Controls.Slider)(target)); return; case 14: this.uxBattery = ((System.Windows.Controls.Slider)(target)); return; case 15: this.uxSettings = ((System.Windows.Controls.Button)(target)); return; case 16: this.uxOdometer = ((System.Windows.Controls.TextBlock)(target)); return; case 17: this.uxMPG = ((System.Windows.Controls.TextBlock)(target)); return; case 18: this.uxMessage = ((System.Windows.Controls.TextBlock)(target)); return; } this._contentLoaded = true; }