public List <string> GenerateCodes() { if (FFTPatch.Context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PSPResources.ActionEventsBin, this.ToByteArray(), 0x27AC50)); } else { return(Codes.GenerateCodes(Context.US_PSX, PSXResources.ActionEventsBin, this.ToByteArray(), 0x065CB4)); } }
IList <string> IGenerateCodes.GenerateCodes(Context context) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PSPResources.Binaries.StatusAttributes, this.ToByteArray(), 0x27AD50)); } else { return(Codes.GenerateCodes(Context.US_PSX, PSXResources.Binaries.StatusAttributes, this.ToByteArray(), 0x065DE4)); } }
public List <string> GenerateCodes() { if (FFTPatch.Context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PSPResources.MonsterSkillsBin, this.ToByteArray(), 0x27AB60)); } else { return(Codes.GenerateCodes(Context.US_PSX, PSXResources.MonsterSkillsBin, this.ToByteArray(), 0x065BC4)); } }
IList <string> IGenerateCodes.GenerateCodes(Context context, FFTPatch fftPatch) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, fftPatch.Defaults[FFTPatch.ElementName.StatusAttributes], this.ToByteArray(), 0x27AD50)); } else { return(Codes.GenerateCodes(Context.US_PSX, fftPatch.Defaults[FFTPatch.ElementName.StatusAttributes], this.ToByteArray(), 0x065DE4)); } }
public List <string> GenerateCodes() { if (FFTPatch.Context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PSPResources.MoveFind, this.ToByteArray(), 0x274754)); } else { return(new List <string>()); } }
IList <string> IGenerateCodes.GenerateCodes(Context context, FFTPatch fftPatch) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, fftPatch.Defaults[FFTPatch.ElementName.Poaching], this.ToByteArray(), 0x27AFD0)); } else { return(Codes.GenerateCodes(Context.US_PSX, fftPatch.Defaults[FFTPatch.ElementName.Poaching], this.ToByteArray(), 0x066064)); } }
IList <string> IGenerateCodes.GenerateCodes(Context context, FFTPatch fftPatch) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, fftPatch.Defaults[FFTPatch.ElementName.StoreInventories], this.ToByteArray(), 0x2e087c)); } else { return(Codes.GenerateCodes(Context.US_PSX, fftPatch.Defaults[FFTPatch.ElementName.StoreInventories], this.ToByteArray(), 0x18D844, Codes.CodeEnabledOnlyWhen.World)); } }
public List <string> GenerateCodes() { if (FFTPatch.Context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PSPResources.InflictStatusesBin, this.ToByteArray(), 0x32A394)); } else { return(Codes.GenerateCodes(Context.US_PSX, PSXResources.InflictStatusesBin, this.ToByteArray(), 0x063FC4)); } }
IList <string> IGenerateCodes.GenerateCodes(Context context) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PSPResources.Binaries.MoveFind, this.ToByteArray(), 0x274754)); } else { return(Codes.GenerateCodes(Context.US_PSX, PSXResources.Binaries.MoveFind, this.ToByteArray(), 0xF5E74, Codes.CodeEnabledOnlyWhen.Battle)); } }
IList <string> IGenerateCodes.GenerateCodes(Context context) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PSPResources.Binaries.InflictStatuses, this.ToByteArray(), 0x32A394)); } else { return(Codes.GenerateCodes(Context.US_PSX, PSXResources.Binaries.InflictStatuses, this.ToByteArray(), 0x063FC4)); } }
public IList <string> GenerateCodes(PatcherLib.Datatypes.Context context) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PSPResources.Binaries.Propositions, this.ToByteArray(), 0x2E9634)); } else { return(Codes.GenerateCodes(Context.US_PSX, PSXResources.Binaries.Propositions, this.ToByteArray(), 0x9D380, Codes.CodeEnabledOnlyWhen.World)); } }
public IList <string> GenerateCodes(PatcherLib.Datatypes.Context context, FFTPatch fftPatch) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, fftPatch.Defaults[FFTPatch.ElementName.Propositions], this.ToByteArray(), 0x2E9634)); } else { return(Codes.GenerateCodes(Context.US_PSX, fftPatch.Defaults[FFTPatch.ElementName.Propositions], this.ToByteArray(), 0x9D380, Codes.CodeEnabledOnlyWhen.World)); } }
IList <string> IGenerateCodes.GenerateCodes(Context context) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PSPResources.Binaries.SkillSets, this.ToByteArray(), 0x2799E4)); } else { return(Codes.GenerateCodes(Context.US_PSX, PSXResources.Binaries.SkillSets, this.ToByteArray(Context.US_PSX), 0x064A94)); } }
public List <string> GenerateCodes() { if (FFTPatch.Context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PSPResources.PoachProbabilitiesBin, this.ToByteArray(), 0x27AFD0)); } else { return(Codes.GenerateCodes(Context.US_PSX, PSXResources.PoachProbabilitiesBin, this.ToByteArray(), 0x066064)); } }
IList <string> IGenerateCodes.GenerateCodes(Context context, FFTPatch fftPatch) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, fftPatch.Defaults[FFTPatch.ElementName.JobLevels], this.ToByteArray(), 0x27B030)); } else { return(Codes.GenerateCodes(Context.US_PSX, fftPatch.Defaults[FFTPatch.ElementName.JobLevels], this.ToByteArray(Context.US_PSX), 0x0660C4)); } }
IList <string> IGenerateCodes.GenerateCodes(Context context, FFTPatch fftPatch) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, fftPatch.Defaults[FFTPatch.ElementName.MonsterSkills], this.ToByteArray(), 0x27AB60)); } else { return(Codes.GenerateCodes(Context.US_PSX, fftPatch.Defaults[FFTPatch.ElementName.MonsterSkills], this.ToByteArray(), 0x065BC4)); } }
IList <string> IGenerateCodes.GenerateCodes(Context context) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PatcherLib.PSPResources.Binaries.AbilityAnimations, this.ToByteArray(), 0x3278F8)); } else { return(Codes.GenerateCodes(Context.US_PSX, PatcherLib.PSXResources.Binaries.AbilityAnimations, this.ToByteArray(), 0x93E10, Codes.CodeEnabledOnlyWhen.Battle)); } }
IList <string> IGenerateCodes.GenerateCodes(Context context) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PSPResources.Binaries.Jobs, this.ToByteArray(), 0x277988)); } else { return(Codes.GenerateCodes(Context.US_PSX, PSXResources.Binaries.Jobs, this.ToByteArray(Context.US_PSX), 0x0610B8)); } }
IList <string> IGenerateCodes.GenerateCodes(Context context) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PSPResources.Binaries.MonsterSkills, this.ToByteArray(), 0x27AB60)); } else { return(Codes.GenerateCodes(Context.US_PSX, PSXResources.Binaries.MonsterSkills, this.ToByteArray(), 0x065BC4)); } }
public IList <string> GenerateCodes(Context context, FFTPatch fftPatch) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, fftPatch.Defaults[FFTPatch.ElementName.ActionMenus], this.ToByteArray(), 0x27AC50)); } else { return(Codes.GenerateCodes(Context.US_PSX, fftPatch.Defaults[FFTPatch.ElementName.ActionMenus], this.ToByteArray(), 0x065CB4)); } }
public List <string> GenerateCodes() { if (FFTPatch.Context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PSPResources.SkillSetsBin, this.ToByteArray(), 0x2799E4)); } else { return(Codes.GenerateCodes(Context.US_PSX, PSXResources.SkillSetsBin, this.ToByteArray(Context.US_PSX), 0x064A94)); } }
IList <string> IGenerateCodes.GenerateCodes(Context context, FFTPatch fftPatch) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, fftPatch.Defaults[FFTPatch.ElementName.SkillSets], this.ToByteArray(), 0x2799E4)); } else { return(Codes.GenerateCodes(Context.US_PSX, fftPatch.Defaults[FFTPatch.ElementName.SkillSets], this.ToByteArray(Context.US_PSX), 0x064A94)); } }
IList <string> IGenerateCodes.GenerateCodes(Context context) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PSPResources.Binaries.PoachProbabilities, this.ToByteArray(), 0x27AFD0)); } else { return(Codes.GenerateCodes(Context.US_PSX, PSXResources.Binaries.PoachProbabilities, this.ToByteArray(), 0x066064)); } }
IList <string> IGenerateCodes.GenerateCodes(Context context, FFTPatch fftPatch) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, fftPatch.Defaults[FFTPatch.ElementName.MoveFindItems], this.ToByteArray(), 0x274754)); } else { return(Codes.GenerateCodes(Context.US_PSX, fftPatch.Defaults[FFTPatch.ElementName.MoveFindItems], this.ToByteArray(), 0xF5E74, Codes.CodeEnabledOnlyWhen.Battle)); } }
public IList <string> GenerateCodes(Context context) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PSPResources.Binaries.ActionEvents, this.ToByteArray(), 0x27AC50)); } else { return(Codes.GenerateCodes(Context.US_PSX, PSXResources.Binaries.ActionEvents, this.ToByteArray(), 0x065CB4)); } }
IList <string> IGenerateCodes.GenerateCodes(Context context, FFTPatch fftPatch) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, fftPatch.Defaults[FFTPatch.ElementName.InflictStatuses], this.ToByteArray(), 0x32A394)); } else { return(Codes.GenerateCodes(Context.US_PSX, fftPatch.Defaults[FFTPatch.ElementName.InflictStatuses], this.ToByteArray(), 0x063FC4)); } }
public List <string> GenerateCodes() { if (FFTPatch.Context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PSPResources.JobsBin, this.ToByteArray(), 0x277988)); } else { return(Codes.GenerateCodes(Context.US_PSX, PSXResources.JobsBin, this.ToByteArray(Context.US_PSX), 0x0610B8)); } }
public List <string> GenerateCodes() { if (FFTPatch.Context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PSPResources.StatusAttributesBin, this.ToByteArray(), 0x27AD50)); } else { return(Codes.GenerateCodes(Context.US_PSX, PSXResources.StatusAttributesBin, this.ToByteArray(), 0x065DE4)); } }
IList <string> IGenerateCodes.GenerateCodes(Context context, FFTPatch fftPatch) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, fftPatch.Defaults[FFTPatch.ElementName.AbilityAnimations], this.ToByteArray(), 0x3278F8)); } else { return(Codes.GenerateCodes(Context.US_PSX, fftPatch.Defaults[FFTPatch.ElementName.AbilityAnimations], this.ToByteArray(), 0x93E10, Codes.CodeEnabledOnlyWhen.Battle)); } }
IList <string> IGenerateCodes.GenerateCodes(Context context) { if (context == Context.US_PSP) { return(Codes.GenerateCodes(Context.US_PSP, PatcherLib.PSPResources.Binaries.StoreInventories, this.ToByteArray(), 0x2e087c)); } else { return(Codes.GenerateCodes(Context.US_PSX, PatcherLib.PSXResources.Binaries.StoreInventories, this.ToByteArray(), 0x18D840, Codes.CodeEnabledOnlyWhen.World)); } }