private static void CreateCharacterCharacteristic()
 {
     CodeTemplates.CreateFromTemplate(
         "NameCharacterCharacteristic.cs",
         @"Assets/Scripts/Editor/CodeTemplates/CharacterCharacteristic.txt",
         "CharacterCharacteristic");
 }
 private static void CreateTileNodeLogic()
 {
     CodeTemplates.CreateFromTemplate(
         "TileNodeLogic.cs",
         @"Assets/Scripts/Editor/CodeTemplates/TileNodeLogic.txt",
         "TileNodeLogic");
 }
예제 #3
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 private static void CreateMonoBehaviourScript()
 {
     CodeTemplates.CreateFromTemplate("NewMonoBehaviourScript.cs", @"Assets/Editor/ScriptExtensions/Template/MonoBehaviourTemplate.txt");
 }
예제 #4
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 private static void CreateInterface()
 {
     CodeTemplates.CreateFromTemplate("NewInterface.cs", @"Assets/Editor/ScriptExtensions/Template/InterfaceTemplate.txt");
 }
예제 #5
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 private static void CreateScript()
 {
     CodeTemplates.CreateFromTemplate("NewScript.cs", @"Assets/Editor/ScriptExtensions/Template/ScriptTemplate.txt");
 }