void SetAllRecipes() { cockList = GameManager.Game.CocktailList; for (int i = 0; i < cockList.Count; i++) { GameObject gameObject = GameManager.Resource.Instantiate("UI/Others/CocktailInfoCard", contents); CocktailInfoCard component = gameObject.GetOrAddComponent <CocktailInfoCard>(); component.MyCocktail = cockList[i]; filteringList.Add(cockList[i]); cocktailInfo.Add(component); } SetFilteredRecipes(); }
void SetAllRecipes() { cockList = GameManager.Data.CocktailList; for (int i = 0; i < cockList.Count; i++) { GameObject gameObject = GameManager.Resource.Instantiate("UI/Others/CocktailInfoCard", contents); CocktailInfoCard component = gameObject.GetOrAddComponent <CocktailInfoCard>(); component.MyCocktail = cockList[i]; cocktailInfo.Add(component); } int height = cockList.Count / 4; if ((cockList.Count % 4) != 0) { height++; } contents.sizeDelta = new Vector2(0f, (520f * height) + 20f); }