public override void Show() { base.Show(); UpdateBirdsEyeView(); // force a generate with no ceiling. CoM.GetDungeonBuilder().Initialize(); CoM.GetDungeonBuilder().GenerateCeiling = false; CoM.GetDungeonBuilder().SelectedMap = 1; CoM.GetDungeonBuilder().GenerateCeiling = true; CoM.GetDungeonBuilder().MarkAllMapsAsDirty(); CoM.GetDungeonBuilder().RebuildSelectedMap(); CoM.Culler.RemoveAllObjects(); CoM.Culler.Disable(); EnvironmentManager.StandardFog(); EnvironmentManager.NearView(); EnvironmentManager.Sync(); PartyController.Instance.EnableDoorOpener = false; }