/// <summary> /// Handle request received from remote clients /// </summary> /// <param name="msgStream">The byte stream that represents a request message</param> /// <param name="sender">The remote sender endpoint</param> protected virtual void ProcessRequestMessageReceived(byte[] msgStream, ref EndPoint sender) { CoAPRequest coapReq = new CoAPRequest(); IPEndPoint remoteSender = (IPEndPoint)sender; try { coapReq.FromByteStream(msgStream); coapReq.RemoteSender = new IPEndPoint(remoteSender.Address, remoteSender.Port); //Setup who sent this message //setup the default values of host and port if (!coapReq.Options.HasOption(CoAPHeaderOption.URI_HOST)) { coapReq.Options.AddOption(CoAPHeaderOption.URI_HOST, AbstractByteUtils.StringToByteUTF8(this._host)); } if (!coapReq.Options.HasOption(CoAPHeaderOption.URI_PORT)) { coapReq.Options.AddOption(CoAPHeaderOption.URI_PORT, AbstractByteUtils.GetBytes((UInt16)this._port)); } if (coapReq.MessageType.Value == CoAPMessageType.CON && coapReq.Code.Value == CoAPMessageCode.EMPTY) { //This is a PING..send a RST this.RespondToPing(coapReq); } else { this.HandleRequestReceived(coapReq);//Other messages, let program handle it } } catch { ;//TOCHECK::Do nothing, we do not want to crash the server just because we //could not process one received message...will check later how to improve this } }
/// <summary> /// This thread continuously looks for messages on the socket /// Once available, it will post them for handling downstream /// </summary> protected void ProcessReceivedMessages() { byte[] buffer = null; int maxSize = AbstractNetworkUtils.GetMaxMessageSize(); while (!this._isDone) { Thread.Sleep(1000); try { if (this._clientSocket.Available >= 4 /*Min size of CoAP block*/) { buffer = new byte[maxSize * 2]; int bytesRead = this._clientSocket.Receive(buffer); byte[] udpMsg = new byte[bytesRead]; Array.Copy(buffer, udpMsg, bytesRead); byte mType = AbstractCoAPMessage.PeekMessageType(udpMsg); if ((mType == CoAPMessageType.CON || mType == CoAPMessageType.NON) && AbstractCoAPMessage.PeekIfMessageCodeIsRequestCode(udpMsg)) { //This is a request CoAPRequest coapReq = new CoAPRequest(); coapReq.FromByteStream(udpMsg); coapReq.RemoteSender = this._remoteEP;//Setup who sent this message string uriHost = ((IPEndPoint)this._remoteEP).Address.ToString(); UInt16 uriPort = (UInt16)((IPEndPoint)this._remoteEP).Port; //setup the default values of host and port //setup the default values of host and port if (!coapReq.Options.HasOption(CoAPHeaderOption.URI_HOST)) { coapReq.Options.AddOption(CoAPHeaderOption.URI_HOST, AbstractByteUtils.StringToByteUTF8(uriHost)); } if (!coapReq.Options.HasOption(CoAPHeaderOption.URI_PORT)) { coapReq.Options.AddOption(CoAPHeaderOption.URI_PORT, AbstractByteUtils.GetBytes(uriPort)); } this.HandleRequestReceived(coapReq); } else { //This is a response CoAPResponse coapResp = new CoAPResponse(); coapResp.FromByteStream(udpMsg); coapResp.RemoteSender = this._remoteEP;//Setup who sent this message //Remove the waiting confirmable message from the timeout queue if (coapResp.MessageType.Value == CoAPMessageType.ACK || coapResp.MessageType.Value == CoAPMessageType.RST) { this._msgPendingAckQ.RemoveFromWaitQ(coapResp.ID.Value); } this.HandleResponseReceived(coapResp); } } } catch (SocketException se) { //Close this client connection this._isDone = true; this.HandleError(se, null); } catch (ArgumentNullException argEx) { this.HandleError(argEx, null); } catch (ArgumentException argEx) { this.HandleError(argEx, null); } catch (CoAPFormatException fEx) { //Invalid message.. this.HandleError(fEx, null); } } }
/// <summary> /// Receive a message from the server. This will block if there /// are no messages. Please note, you must handle all errors (except timeout) /// and no error is raised. /// </summary> /// <param name="rxTimeoutMillis"> /// The timeout value in milliseconds.The default value is 0, which indicates an infinite time-out period. /// Specifying -1 also indicates an infinite time-out period /// </param> /// <param name="timedOut">Is set to true on timeout</param> /// <returns>An instance of AbstractCoAPMessage on success, else null on error/timeout</returns> public AbstractCoAPMessage ReceiveMessage(int rxTimeoutMillis, ref bool timedOut) { byte[] buffer = null; int maxSize = AbstractNetworkUtils.GetMaxMessageSize(); CoAPRequest coapReq = null; CoAPResponse coapResp = null; try { this._clientSocket.ReceiveTimeout = rxTimeoutMillis; buffer = new byte[maxSize * 2]; int bytesRead = this._clientSocket.Receive(buffer); byte[] udpMsg = new byte[bytesRead]; Array.Copy(buffer, udpMsg, bytesRead); byte mType = AbstractCoAPMessage.PeekMessageType(udpMsg); if ((mType == CoAPMessageType.CON || mType == CoAPMessageType.NON) && AbstractCoAPMessage.PeekIfMessageCodeIsRequestCode(udpMsg)) { //This is a request coapReq = new CoAPRequest(); coapReq.FromByteStream(udpMsg); coapReq.RemoteSender = this._remoteEP;//Setup who sent this message string uriHost = ((IPEndPoint)this._remoteEP).Address.ToString(); UInt16 uriPort = (UInt16)((IPEndPoint)this._remoteEP).Port; //setup the default values of host and port //setup the default values of host and port if (!coapReq.Options.HasOption(CoAPHeaderOption.URI_HOST)) { coapReq.Options.AddOption(CoAPHeaderOption.URI_HOST, AbstractByteUtils.StringToByteUTF8(uriHost)); } if (!coapReq.Options.HasOption(CoAPHeaderOption.URI_PORT)) { coapReq.Options.AddOption(CoAPHeaderOption.URI_PORT, AbstractByteUtils.GetBytes(uriPort)); } return(coapReq); } else { //This is a response coapResp = new CoAPResponse(); coapResp.FromByteStream(udpMsg); coapResp.RemoteSender = this._remoteEP;//Setup who sent this message return(coapResp); } } catch (SocketException se) { if (se.ErrorCode == (int)SocketError.TimedOut) { timedOut = true; } else { throw se; } } return(null); }