public static CmoPoseBox FindPoseBox()
        {
            CmoPoseBox        box       = null;
            List <CmoPoseBox> poseboxes = new List <CmoPoseBox>(Sims3.Gameplay.Queries.GetObjects <CmoPoseBox>());

            if (poseboxes.Count > 0)
            {
                box = poseboxes[0];
            }

            PoseBox = box;
            return(box);
        }
        public PoseManager()
            : base()
        {
            PoseBox = FindPoseBox();
            EventTracker.AddListener(EventTypeId.kSimInstantiated, new ProcessEventDelegate(NewSimIsHere));

            List<SimDescription> sims = Household.AllSimsLivingInWorld();
            foreach (SimDescription sim in sims)
            {
                Sim aSim = sim.CreatedSim;
                AddSimInteractions(aSim);
            }
        }
        public PoseManager()
            : base()
        {
            PoseBox = FindPoseBox();
            EventTracker.AddListener(EventTypeId.kSimInstantiated, new ProcessEventDelegate(NewSimIsHere));

            List <SimDescription> sims = Household.AllSimsLivingInWorld();

            foreach (SimDescription sim in sims)
            {
                Sim aSim = sim.CreatedSim;
                AddSimInteractions(aSim);
            }
        }
        public static bool IsPoseBoxAvailable()
        {
            if (PoseBox != null && PoseBox.HasBeenDestroyed)
            {
                PoseBox = null;
            }

            if (PoseManager.PoseBox == null)
            {
                PoseManager.FindPoseBox();
            }

            return(PoseManager.PoseBox != null);
        }
 public static bool Pose(Sim actor, CmoPoseBox poseBox, String poseName)
 {
     if (poseName == null || poseName == "")
     {
         return(false);
     }
     SetCurrentPose(actor, poseName);
     actor.OverlayComponent.UpdateInteractionFreeParts(AwarenessLevel.OverlayNone);
     actor.LookAtManager.DisableLookAts();
     poseBox.PlaySoloAnimation(actor.SimDescription.IsHuman, actor, poseName, true, ProductVersion.BaseGame);
     actor.ResetAllAnimation();
     poseBox.PlaySoloAnimation(actor.SimDescription.IsHuman, actor, poseName, true, ProductVersion.BaseGame);
     actor.ResetAllAnimation();
     actor.WaitForExitReason(3.40282347E+38f, ExitReason.UserCanceled);
     actor.LookAtManager.EnableLookAts();
     return(true);
 }
예제 #6
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        public override bool Run()
        {
            List <ObjectListPickerInfo> Entries = ListExpressions();
            string text = (string)ObjectListPickerDialog.Show("Expression", Entries);

            if (text != null && text != "")
            {
                ReactionTypes reaction = (ReactionTypes)Enum.Parse(typeof(ReactionTypes), text);

                Array             reactionTypes = Enum.GetValues(typeof(ReactionTypes));
                CustomOverlayData data          = null;
                CmoPoseBox        box           = PoseManager.FindPoseBox();
                string            poseData      = PoseManager.GetCurrentPose(Actor);
                if (poseData == null)
                {
                    return(false);
                }
                Actor.LookAtManager.DisableLookAts();
                PoseManager.SetCurrentPose(Actor, poseData);
                box.PlaySoloAnimation(Actor.SimDescription.IsHuman, Actor, poseData, true, ProductVersion.BaseGame);
                Actor.ResetAllAnimation();
                Actor.OverlayComponent.UpdateInteractionFreeParts(AwarenessLevel.OverlayFace);//OverlayUpperbody);
                StateMachineClient stateMachineClient = StateMachineClient.Acquire(Actor.ObjectId, "facial_idle", AnimationPriority.kAPDefault, true);
                data = (CustomOverlayData)OverlayComponent.GetOverlayData(reaction, Actor);


                stateMachineClient.UseActorBridgeOrigins = false;
                stateMachineClient.SetActor("x", Actor);
                stateMachineClient.RemoveEventHandler(new SacsEventHandler(Actor.OverlayComponent.InteractionPartLevelCallback));
                stateMachineClient.RemoveEventHandler(new SacsEventHandler(Actor.OverlayComponent.ClearInteractionPartLevelCallback));
                stateMachineClient.EnterState("x", "Enter");
                stateMachineClient.SetProductVersion(data.ProductVersion);
                stateMachineClient.RequestState("x", data.AnimClipName);
                //Actor.OverlayComponent.UpdateInteractionFreeParts(AwarenessLevel.OverlayFace);

                box.PlaySoloAnimation(Actor.SimDescription.IsHuman, Actor, poseData, true, ProductVersion.BaseGame);
                Actor.ResetAllAnimation();

                Actor.WaitForExitReason(3.40282347E+38f, ExitReason.UserCanceled);
                Actor.LookAtManager.EnableLookAts();
                return(true);
            }
            return(false);
        }
        public static CmoPoseBox FindPoseBox()
        {
            CmoPoseBox box = null;
            List<CmoPoseBox> poseboxes = new List<CmoPoseBox>(Sims3.Gameplay.Queries.GetObjects<CmoPoseBox>());
            if (poseboxes.Count > 0)
            {
                box = poseboxes[0];
            }

            PoseBox = box;
            return box;
        }
 public static bool Pose(Sim actor, CmoPoseBox poseBox, String poseName)
 {
     if (poseName == null || poseName == "")
     {
         return false;
     }
     SetCurrentPose(actor, poseName);
     actor.OverlayComponent.UpdateInteractionFreeParts(AwarenessLevel.OverlayNone);
     actor.LookAtManager.DisableLookAts();
     poseBox.PlaySoloAnimation(actor.SimDescription.IsHuman, actor, poseName, true, ProductVersion.BaseGame);
     actor.ResetAllAnimation();
     poseBox.PlaySoloAnimation(actor.SimDescription.IsHuman, actor, poseName, true, ProductVersion.BaseGame);
     actor.ResetAllAnimation();
     actor.WaitForExitReason(3.40282347E+38f, ExitReason.UserCanceled);
     actor.LookAtManager.EnableLookAts();
     return true;
 }
        public static bool IsPoseBoxAvailable()
        {
            if (PoseBox != null && PoseBox.HasBeenDestroyed)
            {
                PoseBox = null;
            }

            if (PoseManager.PoseBox == null)
            {
                PoseManager.FindPoseBox();
            }

            return (PoseManager.PoseBox != null);
        }