static Composite CreateTauntBehavior() { // limit all taunt attempts to 1 per second max since Mocking Banner and Taunt have no GCD // .. it will keep us from casting both for the same mob we lost aggro on return(new Throttle(1, 1, new PrioritySelector( Spell.CastOnGround("Mocking Banner", ret => (TankManager.Instance.NeedToTaunt.FirstOrDefault() ?? Me).Location, ret => TankManager.Instance.NeedToTaunt.Any() && Clusters.GetCluster(TankManager.Instance.NeedToTaunt.FirstOrDefault(), TankManager.Instance.NeedToTaunt, ClusterType.Radius, 15f).Count() >= 2), Spell.Cast("Taunt", ret => TankManager.Instance.NeedToTaunt.FirstOrDefault()), Spell.Cast("Storm Bolt", ctx => TankManager.Instance.NeedToTaunt.FirstOrDefault(i => i.Distance < 30 && Me.IsSafelyFacing(i))), Spell.Cast("Intervene", ctx => TankManager.Instance.NeedToTaunt.FirstOrDefault( m => Group.Healers.Any(h => m.CurrentTargetGuid == h.Guid && h.Distance < 25)), ret => !SingularSettings.Instance.DisableAllMovement && Group.Healers.Count(h => h.IsAlive && h.Distance < 40) == 1 ) ) )); }
public static Composite ArmsPvPCombat() { return(new PrioritySelector( new Decorator(ret => !Me.Combat && Me.IsCasting, new ActionAlwaysSucceed()), CreateChargeBehavior(), Spell.Cast("Rallying Cry", ret => Me.HealthPercent <= 30), new Throttle(1, 1, new Sequence( CreateInterruptSpellCast(on => BestInterrupt))), Item.UsePotionAndHealthstone(40), Spell.Cast("Victory Rush", ret => Me.HealthPercent <= 90 && Me.CachedHasAura("Victorious")), ShatterBubbles(), new Decorator(ret => /*Me.CurrentTarget.IsPlayer &&*/ !Me.CurrentTarget.IsStunned() && !Me.CurrentTarget.IsCrowdControlled() && (!Me.CurrentTarget.HasAuraWithEffectsing(WoWApplyAuraType.ModDecreaseSpeed) /*w|| !Me.CurrentTarget.CachedHasAura("Hamstring")*/), new PrioritySelector( Spell.Cast("Piercing Howl"), Spell.Cast("Hamstring"))), DemoBanner(), HeroicLeap(), MockingBanner(), new Decorator(ret => AdvancedAI.Movement, new PrioritySelector( DemoBannerAuto(), MockingBannerAuto())), Spell.Cast("Intervene", on => BestBanner), //Spell.CastOnGround("Demoralizing Banner", on => Me.Location, ret => Me.HealthPercent < 40), Spell.Cast("Disarm", ret => Me.CurrentTarget.HasAnyAura(Disarm) && !Me.CurrentTarget.HasAnyAura(DontDisarm)), Spell.Cast("Die by the Sword", ret => Me.HealthPercent <= 20 /*&& Me.CurrentTarget.IsMelee()*/), new Decorator(ret => AdvancedAI.Burst && Me.CurrentTarget.IsWithinMeleeRange, new PrioritySelector( Spell.Cast("Recklessness"), Spell.Cast("Bloodbath"), Spell.Cast("Avatar", ret => Me.CachedHasAura("Recklessness")), Spell.Cast("Skull Banner", ret => Me.CachedHasAura("Recklessness")))), new Action(ret => { Item.UseHands(); return RunStatus.Failure; }), Spell.Cast("Intervene", on => BestInterveneTarget), Spell.Cast("Charge", on => ChargeInt), Spell.Cast("Heroic Strike", ret => (Me.CurrentTarget.CachedHasAura("Colossus Smash") && Me.CurrentRage >= 70) || Me.CurrentRage >= 95), Spell.Cast("Sweeping Strikes", ret => Unit.UnfriendlyUnits(8).Count() >= 2 && AdvancedAI.Aoe), Spell.Cast("Bladestorm", ret => Me.HasAura("Bloodbath") && Me.CurrentTarget.Distance <= 8), //new Decorator(ret => Me.CurrentTarget != null && SpellManager.GlobalCooldown, // new ActionAlwaysSucceed()), Spell.Cast("Mortal Strike"), Spell.Cast("Dragon Roar", ret => !Me.CurrentTarget.CachedHasAura("Colossus Smash") && Me.CachedHasAura("Bloodbath") && Me.CurrentTarget.Distance <= 8), Spell.Cast("Colossus Smash", ret => Me.HasAuraExpired("Colossus Smash", 1)), Spell.Cast("Execute", ret => Me.CurrentTarget.CachedHasAura("Colossus Smash") || Me.CachedHasAura("Recklessness") || Me.CurrentRage >= 30), Spell.Cast("Dragon Roar", ret => Me.CurrentTarget.Distance <= 8 && (!Me.CurrentTarget.CachedHasAura("Colossus Smash") && Me.CurrentTarget.HealthPercent < 20) || Me.CachedHasAura("Bloodbath")), Spell.Cast("Thunder Clap", ret => Clusters.GetClusterCount(Me, Unit.NearbyUnfriendlyUnits, ClusterType.Radius, 8f) >= 2 && Clusters.GetCluster(Me, Unit.NearbyUnfriendlyUnits, ClusterType.Radius, 8).Any(u => !u.HasMyAura("Deep Wounds"))), Spell.Cast("Slam", ret => (Me.CurrentTarget.CachedHasAura("Colossus Smash") || Me.CachedHasAura("Recklessness")) && Me.CurrentTarget.HealthPercent >= 20), Spell.Cast("Overpower", ret => Me.CurrentTarget.HealthPercent >= 20 || Me.CachedHasAura("Sudden Execute")), Spell.Cast("Execute", ret => !Me.CachedHasAura("Sudden Execute")), Spell.Cast("Slam", ret => Me.CurrentRage >= 40 && Me.CurrentTarget.HealthPercent >= 20), Spell.Cast("Battle Shout"), Spell.Cast("Heroic Throw"), Spell.Cast("Impending Victory", ret => Me.CurrentTarget.HealthPercent > 20 || Me.HealthPercent < 50), new Decorator(ret => AdvancedAI.Movement, Movement.CreateMoveToMeleeBehavior(true)), new ActionAlwaysSucceed())); }
public static Composite BrewmasterCombat() { return(new PrioritySelector( new Throttle(1, new Action(context => ResetVariables())), /*Things to fix * using glyph of expel harm to heal ppl dont want to have to page heal manger if i dont have to to keep it faster i guess */ new Decorator(ret => !Me.Combat, new ActionAlwaysSucceed()), Spell.Cast("Spear Hand Strike", ret => StyxWoW.Me.CurrentTarget.IsCasting && StyxWoW.Me.CurrentTarget.CanInterruptCurrentSpellCast), Spell.WaitForCastOrChannel(), Item.UsePotionAndHealthstone(40), //new Action(ret => { Item.UseWaist(); return RunStatus.Failure; }), new Action(ret => { Item.UseHands(); return RunStatus.Failure; }), // Execute if we can Spell.Cast("Touch of Death", ret => Me.CurrentChi >= 3 && Me.CachedHasAura("Death Note")), //stance stuff need to work on it more Spell.Cast("Stance of the Sturdy Ox", ret => IsCurrentTank() && !Me.HasAura("Stance of the Sturdy Ox")), new Decorator(ret => Me.HasAura("Stance of the Fierce Tiger"), new PrioritySelector( HealingSphereTank(), Spell.Cast("Tiger Palm", ret => !Me.CachedHasAura("Tiger Power")), Spell.Cast("Chi Wave"), Spell.Cast("Blackout Kick"), Spell.Cast("Rushing Jade Wind", ret => Unit.UnfriendlyUnits(8).Count() >= 3), Spell.Cast("Spinning Crane Kick", ret => Unit.UnfriendlyUnits(8).Count() >= 3), Spell.Cast("Expel Harm", ret => Me.HealthPercent <= 35), Spell.Cast("Jab", ret => Me.CurrentChi <= 4), Spell.Cast("Tiger Palm"), new ActionAlwaysSucceed() )), //// apply the Weakened Blows debuff. Keg Smash also generates allot of threat Spell.Cast(KegSmash, ret => Me.CurrentChi <= 3 && Clusters.GetCluster(Me, Unit.NearbyUnfriendlyUnits, ClusterType.Radius, 8).Any(u => !u.CachedHasAura("Weakened Blows"))), OxStatue(), //Spell.CastOnGround("Summon Black Ox Statue", on => Me.Location, ret => !Me.HasAura("Sanctuary of the Ox") && AdvancedAI.UsefulStuff), //PB, EB, and Guard are off the GCD //!!!!!!!Purifying Brew !!!!!!! Spell.Cast("Purifying Brew", ret => Me.CachedHasAura("Purifier") && (Me.CachedGetAuraTimeLeft("Purifier") <= 1) || Me.CachedHasAura("Moderate Stagger") || Me.CachedHasAura("Heavy Stagger")), new Decorator(ret => Me.CurrentChi > 0, new PrioritySelector( Spell.Cast("Purifying Brew", ret => Me.CachedHasAura("Heavy Stagger")), new Decorator(ret => (Me.CachedGetAuraTimeLeft("Shuffle") >= 6 || Me.CurrentChi > 2), new PrioritySelector( Spell.Cast("Purifying Brew", ret => Me.CachedHasAura("Moderate Stagger") && Me.HealthPercent <= 70), Spell.Cast("Purifying Brew", ret => Me.CachedHasAura("Light Stagger") && Me.HealthPercent < 40))))), Item.UsePotionAndHealthstone(40), //Elusive Brew will made auto at lower stacks when I can keep up 80 to 90% up time this is just to keep from capping Spell.Cast("Elusive Brew", ret => Me.CachedHasAura("Elusive Brew", 12) && !Me.CachedHasAura(ElusiveBrew)), //Guard Spell.Cast("Guard", ret => Me.CurrentChi >= 2 && Me.CachedHasAura("Power Guard")), //Blackout Kick might have to add guard back but i think its better to open with BK and get shuffle to build AP for Guard Spell.Cast("Blackout Kick", ret => Me.CurrentChi >= 2 && !Me.CachedHasAura("Shuffle") || Me.CachedHasAura("Shuffle") && Me.CachedGetAuraTimeLeft("Shuffle") < 6), Spell.Cast("Tiger Palm", ret => Me.CurrentChi >= 2 && !Me.CachedHasAura("Power Guard") || !Me.CachedHasAura("Tiger Power")), Spell.Cast("Expel Harm", ret => Me.HealthPercent <= 35), Spell.Cast("Breath of Fire", ret => Me.CurrentChi >= 3 && Me.CachedHasAura("Shuffle") && Me.CachedGetAuraTimeLeft("Shuffle") > 6.5 && Me.CurrentTarget.CachedHasAura("Dizzying Haze")), //Detox CreateDispelBehavior(), Spell.Cast("Blackout Kick", ret => Me.CurrentChi >= 3), Spell.Cast(KegSmash), //Chi Talents //need to do math here and make it use 2 if im going to use it Spell.Cast("Chi Wave"), //Spell.Cast("Chi Wave", on => Me, ret => Me.HealthPercent <= 85), Spell.Cast("Zen Sphere", on => Tanking), Spell.Cast("Expel Harm", on => EHtar, ret => Me.HealthPercent > 70 && TalentManager.HasGlyph("Targeted Expulsion")), Spell.Cast("Expel Harm", ret => Me.HealthPercent <= 70 && TalentManager.HasGlyph("Targeted Expulsion") || Me.HealthPercent < 85 && !TalentManager.HasGlyph("Targeted Expulsion")), //Healing Spheres need to work on not happy with this atm //HealingSphere(), //HealingSphereTank(), //Spell.CastOnGround("Healing Sphere", on => Me.Location, ret => Me.HealthPercent <= 50 && Me.CurrentEnergy >= 60), new Decorator(ret => AdvancedAI.Aoe && Spell.GetSpellCooldown("Keg Smash").TotalSeconds >= 2, new PrioritySelector( Spell.Cast("Rushing Jade Wind", ret => Unit.UnfriendlyUnits(8).Count() >= 3), Spell.Cast("Spinning Crane Kick", ret => Unit.UnfriendlyUnits(8).Count() >= 5))), Spell.Cast("Jab", ret => ((Me.CurrentEnergy - 40) + (Spell.GetSpellCooldown("Keg Smash").TotalSeconds *EnergyRegen)) > 40), //Spell.Cast("Jab", ret => Spell.GetSpellCooldown("Keg Smash").TotalSeconds >= (((40 - 0) * (1.0 / EnergyRegen)) / 1.6)), //Spell.Cast("Jab", ret => Me.CurrentEnergy >= 80 || Spell.GetSpellCooldown("Keg Smash").TotalSeconds >= 3), //dont like using this in auto to many probs with it //Spell.Cast("Invoke Xuen, the White Tiger", ret => Me.CurrentTarget.IsBoss && IsCurrentTank()), Spell.Cast("Tiger Palm", ret => Spell.GetSpellCooldown("Keg Smash").TotalSeconds >= 1 && Me.CurrentChi < 3 && Me.CurrentEnergy < 80), new ActionAlwaysSucceed())); }
public static Composite BaseRotation() { return(new Decorator(ret => !Me.IsChanneling && !Me.Mounted, new PrioritySelector( Helpers.Common.CreateInterruptSpellCast(ret => Me.CurrentTarget), //cd, cc & buff Spell.BuffSelf("Stance of the Sturdy Ox"), Spell.CastOnGround("Summon Black Ox Statue", ret => Me.CurrentTarget.Location, ret => !Me.HasAura("Sanctuary of the Ox")), Spell.BuffSelf("Fortifying Brew", ctx => Me.HealthPercent <= 40), Spell.BuffSelf("Guard", ctx => Me.HasAura("Power Guard")), Spell.Cast("Elusive Brew", ctx => Me.HasAura("Elusive Brew") && Me.Auras["Elusive Brew"].StackCount >= 9), Spell.Cast("Invoke Xuen, the White Tiger", ret => Unit.IsBoss(Me.CurrentTarget)), Spell.Cast("Paralysis", ret => Unit.NearbyUnfriendlyUnits.FirstOrDefault(u => u.Distance.Between(15, 20) && Me.IsFacing(u) && u.IsCasting && u != Me.CurrentTarget)), //rotation Spell.Cast("Keg Smash", ctx => Me.MaxChi - Me.CurrentChi >= 2), // && Clusters.GetCluster(Me, Unit.NearbyUnfriendlyUnits, ClusterType.Radius, 8).Any(u => !u.HasAura("Weakened Blows"))), Spell.CastOnGround("Dizzying Haze", ctx => TankManager.Instance.NeedToTaunt.FirstOrDefault().Location, ctx => TankManager.Instance.NeedToTaunt.Any() /* && SingularSettings.Instance.Monk.DizzyTaunt*/, false), Spell.Cast("Rushing Jade Wind", ret => Me.CurrentChi >= 2 && Me.IsSafelyFacing(Me.CurrentTarget)), // AOE new Decorator(ctx => Unit.NearbyUnfriendlyUnits.Count(u => u.DistanceSqr <= 8 * 8) >= 3, new PrioritySelector( Spell.Cast("Breath of Fire", ctx => Clusters.GetCluster(Me, Unit.NearbyUnfriendlyUnits, ClusterType.Cone, 8).Count(u => u.HasAura("Dizzying Haze") && !u.HasAura("Breath of Fire")) >= 3), Spell.Cast("Leg Sweep", ctx => TalentManager.IsSelected((int)Common.Talents.LegSweep) && SingularSettings.Instance.Monk.AOEStun) )), Spell.Cast("Blackout Kick", ctx => Me.CurrentChi >= 2), Spell.Cast("Tiger Palm", ret => !Me.HasAura("Tiger Power")), Spell.BuffSelf("Purifying Brew", ctx => Me.CurrentChi >= 1 && Me.HasAura("Moderate Stagger") || Me.HasAura("Heavy Stagger")), Spell.Cast("Keg Smash", ctx => Me.CurrentChi <= 3 && Me.CurrentEnergy >= 40), Spell.Cast("Chi Wave"), Spell.Cast("Expel Harm", ctx => Me.HealthPercent < 90 && Me.MaxChi - Me.CurrentChi >= 1 && Unit.NearbyUnfriendlyUnits.Any(u => u.DistanceSqr <= 10 * 10)), Spell.Cast("Jab", ctx => Me.MaxChi - Me.CurrentChi >= 1), // filler Spell.Cast("Tiger Palm", ret => !SpellManager.HasSpell("Blackout Kick") || SpellManager.HasSpell("Brewmaster Training")), Item.UseEquippedTrinket(TrinketUsage.OnCooldownInCombat) ) )); }
private static Composite CreateAoe() { return(new PrioritySelector( new Decorator(ret => AdvancedAI.Burst && Me.CurrentTarget.CachedHasAura("Colossus Smash"), new PrioritySelector( Spell.Cast("Recklessness"), Spell.Cast("Avatar"), Spell.Cast("Skull Banner"))), Spell.Cast("Bloodbath"), new Action(ret => { Item.UseHands(); return RunStatus.Failure; }), Spell.Cast("Berserker Rage", ret => !Me.CachedHasAura(Enrage)), Spell.Cast("Sweeping Strikes"), Spell.Cast("Bladestorm"), Spell.Cast("Whirlwind", ret => (Me.CurrentTarget.CachedHasAura("Colossus Smash") && Me.CurrentRage >= 80 && Me.CurrentTarget.HealthPercent >= 20) || Me.CurrentRage >= 105), Spell.Cast("Mortal Strike"), Spell.Cast("Dragon Roar", ret => !Me.CurrentTarget.CachedHasAura("Colossus Smash") && Me.CachedHasAura("Bloodbath") && Me.CurrentTarget.Distance <= 8), Spell.Cast("Colossus Smash", ret => Me.CachedHasAuraDown("Colossus Smash", 1, true, 1)), Spell.Cast("Execute", ret => Me.CurrentTarget.CachedHasAura("Colossus Smash") || Me.CachedHasAura("Recklessness") || Me.CurrentRage >= 95), Spell.Cast("Dragon Roar", ret => (!Me.CurrentTarget.HasMyAura("Colossus Smash") && Me.CurrentTarget.HealthPercent < 20) || (Me.HasAura("Bloodbath") && Me.CurrentTarget.HealthPercent >= 20) && Me.CurrentTarget.Distance <= 8), Spell.Cast("Thunder Clap", ret => Unit.UnfriendlyUnits(8).Count() >= 3 && Clusters.GetCluster(Me, Unit.UnfriendlyUnits(8), ClusterType.Radius, 8).Any(u => !u.CachedHasAura("Deep Wounds", 1, true))), Spell.Cast("Slam", ret => (Me.CurrentTarget.CachedHasAura("Colossus Smash") && Me.CachedHasAura("Recklessness")) && Me.CurrentTarget.HealthPercent >= 20), Spell.Cast("Overpower", ret => Me.CachedHasAura("Taste for Blood", 3) && Me.CurrentTarget.HealthPercent >= 20), Spell.Cast("Execute", ret => !Me.CachedHasAura("Sudden Execute")), Spell.Cast("Overpower", ret => Me.CurrentTarget.HealthPercent >= 20 || Me.CachedHasAura("Sudden Execute")), Spell.Cast("Whirlwind", ret => Me.CurrentRage >= 40 && Me.CurrentTarget.HealthPercent >= 20), Spell.Cast("Battle Shout"), Spell.Cast("Heroic Throw"), Spell.Cast("Impending Victory", ret => Me.HealthPercent < 50))); }
public static Composite ArmsCombat() { return(new PrioritySelector( new Decorator(ret => AdvancedAI.PvPRot, ArmsWarriorPvP.ArmsPvPCombat() ), //new Decorator(ret => Me.CurrentTarget != null && (!Me.CurrentTarget.IsWithinMeleeRange || Me.IsCasting || SpellManager.GlobalCooldown), // new ActionAlwaysSucceed()), //new Decorator(ret => Me.CachedHasAura("Dire Fixation"), // new PrioritySelector( // BossMechs.HorridonHeroic())), new Throttle(1, 1, Common.CreateInterruptBehavior()), Spell.Cast("Victory Rush", ret => Me.HealthPercent <= 90 && Me.CachedHasAura("Victorious")), Spell.Cast("Die by the Sword", ret => Me.HealthPercent <= 20), Item.UsePotionAndHealthstone(50), DemoBanner(), HeroicLeap(), //MockingBanner(), new Decorator(ret => Unit.UnfriendlyUnits(8).Count() >= 4, CreateAoe()), new Decorator(ret => AdvancedAI.Burst && Me.CurrentTarget.HasMyAura("Colossus Smash"), new PrioritySelector( Spell.Cast("Recklessness"), Spell.Cast("Avatar"), Spell.Cast("Skull Banner"))), Spell.Cast("Bloodbath"), new Action(ret => { Item.UseHands(); return RunStatus.Failure; }), Spell.Cast("Berserker Rage", ret => !Me.CachedHasAura(Enrage)), Spell.Cast("Sweeping Strikes", ret => Unit.UnfriendlyUnits(8).Count() >= 2), Spell.Cast("Heroic Strike", ret => (Me.CurrentTarget.CachedHasAura("Colossus Smash") && Me.CurrentRage >= 80 && Me.CurrentTarget.HealthPercent >= 20) || Me.CurrentRage >= 105, true), Spell.Cast("Mortal Strike"), Spell.Cast("Dragon Roar", ret => !Me.CurrentTarget.CachedHasAura("Colossus Smash") && Me.CachedHasAura("Bloodbath") && Me.CurrentTarget.Distance <= 8), Spell.Cast("Colossus Smash", ret => Me.CurrentTarget.CachedHasAuraDown("Colossus Smash", 1, true, 1) || !Me.CurrentTarget.HasMyAura("Colossus Smash")), Spell.Cast("Execute", ret => Me.CurrentTarget.HasMyAura("Colossus Smash") || Me.CachedHasAura("Recklessness") || Me.CurrentRage >= 95), Spell.Cast("Dragon Roar", ret => (!Me.CurrentTarget.HasMyAura("Colossus Smash") && Me.CurrentTarget.HealthPercent < 20) || (Me.HasAura("Bloodbath") && Me.CurrentTarget.HealthPercent >= 20) && Me.CurrentTarget.Distance <= 8), Spell.Cast("Thunder Clap", ret => Unit.UnfriendlyUnits(8).Count() >= 3 && Clusters.GetCluster(Me, Unit.UnfriendlyUnits(8), ClusterType.Radius, 8).Any(u => !u.CachedHasAura("Deep Wounds", 1, true))), Spell.Cast("Slam", ret => (Me.CurrentTarget.HasMyAura("Colossus Smash") && Me.CachedHasAura("Recklessness")) && Me.CurrentTarget.HealthPercent >= 20), Spell.Cast("Overpower", ret => Me.CachedHasAura("Taste for Blood", 3) && Me.CurrentTarget.HealthPercent >= 20 || Me.CachedHasAura("Sudden Execute")), Spell.Cast("Execute", ret => !Me.CachedHasAura("Sudden Execute")), Spell.Cast("Slam", ret => Me.CurrentRage >= 40 && Me.CurrentTarget.HealthPercent >= 20), Spell.Cast("Overpower", ret => Me.CurrentTarget.HealthPercent >= 20), Spell.Cast("Battle Shout"), Spell.Cast("Heroic Throw"), Spell.Cast("Impending Victory", ret => Me.HealthPercent < 50))); }
public static Composite ProtCombat() { return(new PrioritySelector( new Decorator(ret => Me.CurrentTarget != null && !Me.CurrentTarget.IsAlive && Me.IsCasting, new ActionAlwaysSucceed()), //new Decorator(ret => Me.HasAura("Dire Fixation"), // new PrioritySelector( // BossMechs.HorridonHeroic())), new Throttle(TimeSpan.FromMilliseconds(1500), new PrioritySelector( Common.CreateInterruptBehavior())), new Decorator(ret => AdvancedAI.Burst && Me.CurrentTarget.IsWithinMeleeRange, new PrioritySelector( Spell.Cast("Recklessness"), Spell.Cast("Bloodbath"), new Decorator(ret => Me.HasAura("Recklessness"), new PrioritySelector( Spell.Cast("Avatar"), Spell.Cast("Skull Banner"))))), Item.UsePotionAndHealthstone(40), new Action(ret => { Item.UseHands(); return RunStatus.Failure; }), DemoBanner(), HeroicLeap(), MockingBanner(), //CD's all bout living Spell.Cast("Victory Rush", ret => Me.HealthPercent <= 90 && Me.CachedHasAura("Victorious")), //Spell.Cast("Impending Victory", ret => Me.HealthPercent <= 85), Spell.Cast("Berserker Rage", ret => NeedZerker()), //!Me.HasAura(Enrage)), Spell.Cast("Enraged Regeneration", ret => (Me.HealthPercent <= 80 && Me.CachedHasAura(Enrage) || Me.HealthPercent <= 50 && Spell.GetSpellCooldown("Berserker Rage").TotalSeconds > 10) && SpellManager.HasSpell("Enraged Regeneration")), Spell.Cast("Last Stand", ret => Me.HealthPercent <= 15 && !Me.CachedHasAura("Shield Wall")), Spell.Cast("Shield Wall", ret => Me.HealthPercent <= 30 && !Me.CachedHasAura("Last Stand")), //Might need some testing //new Throttle(1, 1, // new PrioritySelector( //Spell.Cast("Rallying Cry", ret => HealerManager.GetCountWithHealth(55) > 4), //Spell.Cast("Demoralizing Shout", ret => Unit.UnfriendlyUnits(10).Any() && IsCurrentTank()))), Spell.Cast("Demoralizing Shout", ret => Me.CurrentTarget.Distance <= 10 && IsCurrentTank()), Spell.Cast("Shield Block", ret => !Me.CachedHasAura("Shield Block") && IsCurrentTank() && AdvancedAI.Weave), Spell.Cast("Shield Barrier", ret => Me.CurrentRage > 60 && !Me.CachedHasAura("Shield Barrier") && IsCurrentTank() && !AdvancedAI.Weave), Spell.Cast("Shield Barrier", ret => Me.CurrentRage > 30 && Me.CachedHasAura("Shield Block") && Me.HealthPercent <= 70), //new Decorator(ret => SpellManager.GlobalCooldown, //new ActionAlwaysSucceed()), Spell.Cast("Shattering Throw", ret => Me.CurrentTarget.IsBoss && PartyBuff.WeHaveBloodlust && !Me.IsMoving), Spell.Cast("Shield Slam"), Spell.Cast("Revenge", ret => Me.CurrentRage < 90), Spell.Cast("Storm Bolt"), Spell.Cast("Dragon Roar", ret => Me.CurrentTarget.Distance <= 8), Spell.Cast("Execute"), Spell.Cast("Thunder Clap", ret => Clusters.GetCluster(Me, Unit.NearbyUnfriendlyUnits, ClusterType.Radius, 8).Any(u => !u.CachedHasAura("Weakened Blows"))), new Decorator(ret => Unit.UnfriendlyUnits(8).Count() >= 2 && AdvancedAI.Aoe, CreateAoe()), Spell.Cast("Commanding Shout", ret => Me.HasPartyBuff(PartyBuffType.AttackPower)), Spell.Cast("Battle Shout"), Spell.Cast("Heroic Strike", ret => Me.CurrentRage > 85 || Me.CachedHasAura(122510) || Me.CachedHasAura(122016) || (!IsCurrentTank() && Me.CurrentRage > 60 && Me.CurrentTarget.IsBoss)), Spell.Cast("Heroic Throw", ret => Me.CurrentTarget.Distance >= 10), Spell.Cast("Devastate"))); }