public void RenderShadow(RenderTarget rt) { foreach (var key in dicRenderer.Keys) { ClusterRendering shadow = dicRenderer[key]; shadow.Render(rt); } }
public void Render(RenderTarget rt) { frustumCulling.Render(rt); matManager.Render(rt); foreach (var key in dicRenderer.Keys) { ClusterRendering rendering = dicRenderer[key]; rendering.Render(rt); } }