public void Initialize(ActorSystem system) { var context = new ClusterNodeContext { System = system }; context.ClusterActorDiscovery = system.ActorOf( Props.Create(() => new ClusterActorDiscovery(null))); context.UserTable = new DistributedActorTableRef <long>(system.ActorOf( Props.Create(() => new DistributedActorTable <long>( "User", context.ClusterActorDiscovery, null, null)), "UserTable")); var userTableContainer = system.ActorOf( Props.Create(() => new DistributedActorTableContainer <long>( "User", context.ClusterActorDiscovery, typeof(UserActorFactory), new object[] { context }, InterfacedPoisonPill.Instance)), "UserTableContainer"); context.GameTable = new DistributedActorTableRef <long>(system.ActorOf( Props.Create(() => new DistributedActorTable <long>( "Game", context.ClusterActorDiscovery, typeof(IncrementalIntegerIdGenerator), null)), "GameTable")); var gameTableContainer = system.ActorOf( Props.Create(() => new DistributedActorTableContainer <long>( "Game", context.ClusterActorDiscovery, typeof(GameActorFactory), new object[] { context }, InterfacedPoisonPill.Instance)), "GameTableContainer"); var gamePairMaker = system.ActorOf(Props.Create(() => new GamePairMakerActor(context))); context.GamePairMaker = gamePairMaker.Cast <GamePairMakerRef>(); Context = context; }
public void Initialize(ActorSystem system) { var context = new ClusterNodeContext { System = system }; context.ClusterActorDiscovery = system.ActorOf( Props.Create(() => new ClusterActorDiscovery(null))); context.UserTable = new DistributedActorTableRef<long>(system.ActorOf( Props.Create(() => new DistributedActorTable<long>( "User", context.ClusterActorDiscovery, null, null)), "UserTable")); var userTableContainer = system.ActorOf( Props.Create(() => new DistributedActorTableContainer<long>( "User", context.ClusterActorDiscovery, typeof(UserActorFactory), new object[] { context }, InterfacedPoisonPill.Instance)), "UserTableContainer"); context.GameTable = new DistributedActorTableRef<long>(system.ActorOf( Props.Create(() => new DistributedActorTable<long>( "Game", context.ClusterActorDiscovery, typeof(IncrementalIntegerIdGenerator), null)), "GameTable")); var gameTableContainer = system.ActorOf( Props.Create(() => new DistributedActorTableContainer<long>( "Game", context.ClusterActorDiscovery, typeof(GameActorFactory), new object[] { context }, InterfacedPoisonPill.Instance)), "GameTableContainer"); var gamePairMaker = system.ActorOf(Props.Create(() => new GamePairMakerActor(context))); context.GamePairMaker = gamePairMaker.Cast<GamePairMakerRef>(); Context = context; }
public void Dispose() { if (Context == null) return; Context.System.Terminate(); Context = null; }
public void Dispose() { if (Context == null) { return; } Context.System.Terminate(); Context = null; }
public MockClient(ClusterNodeContext clusterContex) { _clusterContext = clusterContex; var channel = new TestActorRef<TestActorBoundChannel>( _clusterContext.System, Props.Create(() => new TestActorBoundChannel(CreateInitialActor))); Channel = channel.UnderlyingActor; ChannelRef = channel.Cast<ActorBoundChannelRef>(); UserLogin = Channel.CreateRef<UserLoginRef>(); }
public MockClient(ClusterNodeContext clusterContex) { _clusterContext = clusterContex; var channel = new TestActorRef <TestActorBoundChannel>( _clusterContext.System, Props.Create(() => new TestActorBoundChannel(CreateInitialActor))); Channel = channel.UnderlyingActor; ChannelRef = channel.Cast <ActorBoundChannelRef>(); UserLogin = Channel.CreateRef <UserLoginRef>(); }
public UserLoginActorTest(ClusterContextFixture clusterContext) { clusterContext.Initialize(Sys); _clusterContext = clusterContext.Context; _client = new MockClient(_clusterContext); }