void Start() { Instance = this; if (!PlayerPrefs.HasKey(SAVE_NAME)) { PlayerPrefs.SetString(SAVE_NAME, string.Empty); } if (!PlayerPrefs.HasKey("IsFirstTime")) { PlayerPrefs.SetInt("IsFirstTime", 1); } if (PlayerPrefs.GetInt("IsFirstTime") == 1) { PlayerPrefs.SetInt("IsFirstTime", 0); CloudVariables.SetImportantValues(0, 1); CloudVariables.SetImportantValues(1, 0); } LoadLocal(); PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder().EnableSavedGames().Build(); PlayGamesPlatform.InitializeInstance(config); PlayGamesPlatform.Activate(); SignIn(); }
public void soundButtonClick() { if (CloudVariables.ImportantValues[0] == 1) { AudioListener.volume = 0.0f; soundoffmenu.GetComponent <Text> ().enabled = true; soundonmenu.GetComponent <Text> ().enabled = false; soundoff.GetComponent <Text> ().enabled = true; soundon.GetComponent <Text> ().enabled = false; if (menuUi.activeSelf) { menuUi.GetComponent <Animator> ().Play("SoundOff", -1, 0f); } if (gameUi.activeSelf) { gameUi.GetComponent <Animator> ().Play("SoundOffGame", -1, 0f); } CloudVariables.SetImportantValues(0, 0); PlayGamesScript.Instance.SaveData(); } else if (CloudVariables.ImportantValues[0] == 0) { AudioListener.volume = 1.0f; soundoffmenu.GetComponent <Text> ().enabled = false; soundonmenu.GetComponent <Text> ().enabled = true; soundoff.GetComponent <Text> ().enabled = false; soundon.GetComponent <Text> ().enabled = true; if (menuUi.activeSelf) { menuUi.GetComponent <Animator> ().Play("SoundOn", -1, 0f); } if (gameUi.activeSelf) { gameUi.GetComponent <Animator> ().Play("SoundOnGame", -1, 0f); } CloudVariables.SetImportantValues(0, 1); PlayGamesScript.Instance.SaveData(); } }
void Update() { if (fpsCounterGo.activeSelf) { deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f; float fps = 1.0f / deltaTime; fpsCounter.text = Mathf.FloorToInt(fps).ToString(); } if (controlGame) { if (sectionCount == 0) { lifepoints = 3; life.text = lifepoints.ToString() + " life points left"; /* * //default visibility sections * leftsection11.SetActive (false); * rightsection11.SetActive (false); * leftsection21.SetActive (false); * rightsection21.SetActive (false); * leftsection22.SetActive (false); * rightsection22.SetActive (false); * leftsection41.SetActive (false); * rightsection41.SetActive (false); * leftsection42.SetActive (false); * rightsection42.SetActive (false); * leftsection43.SetActive (false); * rightsection43.SetActive (false); * leftsection44.SetActive (false); * rightsection44.SetActive (false); */ //default visibility ui elements leftbutton1.enabled = false; leftbutton1.GetComponentInChildren <Text> ().enabled = false; rightbutton1.enabled = false; rightbutton1.GetComponentInChildren <Text> ().enabled = false; leftbutton2.enabled = false; leftbutton2.GetComponentInChildren <Text> ().enabled = false; rightbutton2.enabled = false; rightbutton2.GetComponentInChildren <Text> ().enabled = false; leftbutton3.enabled = false; leftbutton3.GetComponentInChildren <Text> ().enabled = false; rightbutton3.enabled = false; rightbutton3.GetComponentInChildren <Text> ().enabled = false; leftbutton4.enabled = false; leftbutton4.GetComponentInChildren <Text> ().enabled = false; rightbutton4.enabled = false; rightbutton4.GetComponentInChildren <Text> ().enabled = false; } else if (sectionCount == 1) { leftsection11.SetActive(true); rightsection11.SetActive(true); leftsection21.SetActive(false); rightsection21.SetActive(false); leftsection22.SetActive(false); rightsection22.SetActive(false); leftsection41.SetActive(false); rightsection41.SetActive(false); leftsection42.SetActive(false); rightsection42.SetActive(false); leftsection43.SetActive(false); rightsection43.SetActive(false); leftsection44.SetActive(false); rightsection44.SetActive(false); leftbutton1.enabled = false; leftbutton1.GetComponentInChildren <Text> ().enabled = false; rightbutton1.enabled = false; rightbutton1.GetComponentInChildren <Text> ().enabled = false; leftbutton2.enabled = false; leftbutton2.GetComponentInChildren <Text> ().enabled = false; rightbutton2.enabled = false; rightbutton2.GetComponentInChildren <Text> ().enabled = false; leftbutton3.enabled = false; leftbutton3.GetComponentInChildren <Text> ().enabled = false; rightbutton3.enabled = false; rightbutton3.GetComponentInChildren <Text> ().enabled = false; leftbutton4.enabled = false; leftbutton4.GetComponentInChildren <Text> ().enabled = false; rightbutton4.enabled = false; rightbutton4.GetComponentInChildren <Text> ().enabled = false; } else if (sectionCount == 2) { leftsection11.SetActive(false); rightsection11.SetActive(false); leftsection21.SetActive(true); rightsection21.SetActive(true); leftsection22.SetActive(true); rightsection22.SetActive(true); leftsection41.SetActive(false); rightsection41.SetActive(false); leftsection42.SetActive(false); rightsection42.SetActive(false); leftsection43.SetActive(false); rightsection43.SetActive(false); leftsection44.SetActive(false); rightsection44.SetActive(false); leftbutton.GetComponent <Button> ().interactable = false; rightbutton.GetComponent <Button> ().interactable = false; leftbutton1.enabled = true; leftbutton1.GetComponentInChildren <Text> ().enabled = true; rightbutton1.enabled = true; rightbutton1.GetComponentInChildren <Text> ().enabled = true; leftbutton2.enabled = true; leftbutton2.GetComponentInChildren <Text> ().enabled = true; rightbutton2.enabled = true; rightbutton2.GetComponentInChildren <Text> ().enabled = true; leftbutton3.enabled = false; leftbutton3.GetComponentInChildren <Text> ().enabled = false; rightbutton3.enabled = false; rightbutton3.GetComponentInChildren <Text> ().enabled = false; leftbutton4.enabled = false; leftbutton4.GetComponentInChildren <Text> ().enabled = false; rightbutton4.enabled = false; rightbutton4.GetComponentInChildren <Text> ().enabled = false; } else if (sectionCount == 4) { leftsection11.SetActive(false); rightsection11.SetActive(false); leftsection21.SetActive(false); rightsection21.SetActive(false); leftsection22.SetActive(false); rightsection22.SetActive(false); leftsection41.SetActive(true); rightsection41.SetActive(true); leftsection42.SetActive(true); rightsection42.SetActive(true); leftsection43.SetActive(true); rightsection43.SetActive(true); leftsection44.SetActive(true); rightsection44.SetActive(true); leftbutton.GetComponent <Button> ().interactable = false; rightbutton.GetComponent <Button> ().interactable = false; leftbutton1.enabled = true; leftbutton1.GetComponentInChildren <Text> ().enabled = true; rightbutton1.enabled = true; rightbutton1.GetComponentInChildren <Text> ().enabled = true; leftbutton2.enabled = true; leftbutton2.GetComponentInChildren <Text> ().enabled = true; rightbutton2.enabled = true; rightbutton2.GetComponentInChildren <Text> ().enabled = true; leftbutton3.enabled = true; leftbutton3.GetComponentInChildren <Text> ().enabled = true; rightbutton3.enabled = true; rightbutton3.GetComponentInChildren <Text> ().enabled = true; leftbutton4.enabled = true; leftbutton4.GetComponentInChildren <Text> ().enabled = true; rightbutton4.enabled = true; rightbutton4.GetComponentInChildren <Text> ().enabled = true; } controlGame = false; } if (controlScore) { sections.GetComponent <Animator> ().Play("SectionOn", -1, 0f); gameUi.GetComponent <Animator> ().Play("GetScore", -1, 0f); if (scoreInt < 10) { targetPoint.text = "Next Target Point: 10"; } else if (scoreInt < 25) { targetPoint.text = "Next Target Point: 25"; } else if (scoreInt < 50) { targetPoint.text = "Next Target Point: 50"; } else if (scoreInt < 100) { targetPoint.text = "Next Target Point: 100"; } else if (scoreInt < 150) { targetPoint.text = "Next Target Point: 150"; } else if (scoreInt < 200) { targetPoint.text = "Next Target Point: 200"; } else if (scoreInt < 250) { targetPoint.text = "Next Target Point: 250"; } else if (scoreInt < 500) { targetPoint.text = "Next Target Point: 500"; } else if (scoreInt < 750) { targetPoint.text = "Next Target Point: 750"; } else if (scoreInt < 1000) { targetPoint.text = "Next Target Point: 1000"; } if (scoreInt >= 0 && scoreInt < 100) { sectionCount = 1; } if (scoreInt >= 100 && scoreInt < 250) { sectionCount = 2; } if (scoreInt >= 250) { sectionCount = 4; } if (scoreInt >= 100) { PlayGamesScript.UnlockAchievement(GPGSIds.achievement_a_warrior); } if (scoreInt >= 250) { PlayGamesScript.UnlockAchievement(GPGSIds.achievement_a_lord); } if (scoreInt >= 500) { PlayGamesScript.UnlockAchievement(GPGSIds.achievement_the_king); } controlGame = true; coin.GetComponent <Animator> ().Play("CoinDestroy", -1, 0f); coinDestroyed = true; SpawnCoin(); controlScore = false; } if (lifepoints < 1 && zerolife) { scoreUiscore.text = scoreInt.ToString(); if (scoreInt > scoreUiscoreInt) { scoreUiscoreInt = scoreInt; scoreUibestscore.text = "Best Score: " + scoreUiscoreInt.ToString(); CloudVariables.SetImportantValues(1, scoreUiscoreInt); PlayGamesScript.AddScoreToLeaderboard(GPGSIds.leaderboard_leaderboards, CloudVariables.ImportantValues[1]); PlayGamesScript.Instance.SaveData(); } controlGame = true; sectionCount = 0; menuUi.SetActive(false); targetUi.GetComponent <Animator> ().Play("TargetOff", -1, 0f); gameUi.SetActive(false); scoreUi.SetActive(true); coin.GetComponent <Animator> ().Play("CoinDestroy", -1, 0f); coinDestroyed = true; sections.GetComponent <Animator> ().Play("SectionOff", -1, 0f); Camera.GetComponent <Animator> ().Play("CameraMoveToMenu", -1, 0f); nTnumber = Numbers [Random.Range(0, Numbers.Length)]; if (startCounter == nTnumber) { reward = true; } else { reward = false; } if (reward) { AdsScript.Instance.GameOver(); } scoreUi.GetComponent <Animator> ().Play("ScoreOn", -1, 0f); scoreUiscore.GetComponent <AudioSource>().Play(); zerolife = false; } if (thanksoff) { if (thanksUi.GetComponent <Animator> ().GetCurrentAnimatorStateInfo(0).IsName("ThanksOpen") && thanksUi.GetComponent <Animator> ().GetCurrentAnimatorStateInfo(0).length < thanksUi.GetComponent <Animator> ().GetCurrentAnimatorStateInfo(0).normalizedTime) { thanksUi.SetActive(false); thanksoff = false; } } if (gameoff) { if (gameUi.GetComponent <Animator> ().GetCurrentAnimatorStateInfo(0).IsName("GameOff") && gameUi.GetComponent <Animator> ().GetCurrentAnimatorStateInfo(0).length < gameUi.GetComponent <Animator> ().GetCurrentAnimatorStateInfo(0).normalizedTime) { targetUi.SetActive(false); gameUi.SetActive(false); menuUi.SetActive(true); gameoff = false; } } if (coinSpawned) { if (coin.GetComponent <Animator> ().GetCurrentAnimatorStateInfo(0).IsName("CoinSpawn") && coin.GetComponent <Animator> ().GetCurrentAnimatorStateInfo(0).length < coin.GetComponent <Animator> ().GetCurrentAnimatorStateInfo(0).normalizedTime) { clickControl = true; if (sectionCount == 1) { leftbutton.GetComponent <Button> ().interactable = true; rightbutton.GetComponent <Button> ().interactable = true; } else { leftbutton1.GetComponent <Button> ().interactable = true; rightbutton1.GetComponent <Button> ().interactable = true; leftbutton2.GetComponent <Button> ().interactable = true; rightbutton2.GetComponent <Button> ().interactable = true; leftbutton3.GetComponent <Button> ().interactable = true; rightbutton3.GetComponent <Button> ().interactable = true; leftbutton4.GetComponent <Button> ().interactable = true; rightbutton4.GetComponent <Button> ().interactable = true; } coinSpawned = false; } } if (scoreoff) { if (scoreUi.GetComponent <Animator> ().GetCurrentAnimatorStateInfo(0).IsName("ScoreOff") && scoreUi.GetComponent <Animator> ().GetCurrentAnimatorStateInfo(0).length < scoreUi.GetComponent <Animator> ().GetCurrentAnimatorStateInfo(0).normalizedTime) { scoreUi.SetActive(false); sectionCount = 0; scoreInt = 0 + rewardPoints; score.text = scoreInt.ToString(); controlGame = true; sectionCount = 1; gameUi.SetActive(true); targetUi.SetActive(true); gameUi.GetComponent <Animator> ().Play("GameOn", -1, 0f); targetUi.GetComponent <Animator> ().Play("TargetOn", -1, 0f); sections.GetComponent <Animator> ().Play("SectionOn", -1, 0f); SpawnCoin(); scoreoff = false; } } }