public bool init() { //GameObject.FindGameObjectWithTag("Logic").GetComponent<PhaseManager>().readJSON(); _tileSelectedPosition = new uint[2] { 28, 25 }; _hasTileSelected = false; m_monthsInRed = 0; m_monthsSinceIShowedInRedPopup = 0; b_warningInRedPopupShown = false; //_terrainLogic = new RiceTerrainLogic(); ActionManager.GetInstance(); CoopManager.GetInstance(); PenalizationManager.GetInstance(); WorldTerrain.GetInstance().initWorld(); BuildingsManager.GetInstance().init(); UserDataManager.GetInstance().init(); UserDataManager.GetInstance().gold.setGold(6800); RiceObjectsManager.GetInstance(); _cloudSpawner = new CloudSpawner(WorldTerrain.CLOUDS_Z_LAYER); _tutMan.startTuto(new Tutorial_Inicial()); GameSaveDataManager.init(); return(true); }
public void Init(CloudSpawner cloudSpawner) { spawner = cloudSpawner; Xmax = spawner.GetXMax(); cloudRenderer = GetComponent <SpriteRenderer>(); }
// Use this for initialization void Awake() { if (instance == null) { instance = this; } SetMinAndMaxX(); distanceBetweenObstacles = 2.7f; CreateObstacles(); }
public Cloud(GameObject instance, CloudSpawner parent, uint id, double endPoint) { _instance = instance; m_imgWidth = _instance.GetComponent <SpriteRenderer>().sprite.rect.width; m_imgWidth = m_imgWidth / _instance.GetComponent <SpriteRenderer>().sprite.pixelsPerUnit; _parent = parent; _id = id; _speedMultiplier = 1.0f; m_endPoint = endPoint; }
// Use this for initialization void Start() { bloomSettings = profile.bloom.settings; bloomSettings.bloom.softKnee = 0.5f; bloomSettings.bloom.radius = 4; StartCoroutine(blendToSkybox(skyboxToBlendIn)); if (!spawner) { spawner = GameObject.Find("Cloud Spawner").GetComponent <CloudSpawner>(); } }
public override void OnInspectorGUI() { CloudSpawner cloudSpawner = (CloudSpawner)target; if (GUILayout.Button("Spawn Cloud")) { cloudSpawner.SpawnCloud(true); } EditorGUILayout.Space(10); DrawDefaultInspector(); }
void ActivateGameBehaviours() { EnemySpawner[] enemySpawners = GameObject.FindObjectsOfType(typeof(EnemySpawner)) as EnemySpawner[]; CloudSpawner cloudSpawner = GameObject.FindObjectOfType(typeof(CloudSpawner)) as CloudSpawner; GUIText guiText = GameObject.Find("Score").GetComponent <GUIText>() as GUIText; CamShake camShake = GameObject.FindObjectOfType(typeof(CamShake)) as CamShake; enemySpawners [0].enabled = true; enemySpawners [1].enabled = true; cloudSpawner.enabled = true; guiText.enabled = true; camShake.enabled = true; }
void AttemptSpawn(IntRect rect, EnemySpawnSettings.EnemySpawn spawn) { if (_coordsList == null) { _coordsList = new List <SpawnCoords>(); } _coordsList.Clear(); IntRect windowRect = CloudSpawner.GetCurrentRect(LayerDepth, GridSize, new Vector2(0.6f, 0.6f)); int minY = rect.MinY; if (spawn.HasMinY) { minY = Mathf.Max(minY, spawn.MinY); } int maxY = rect.MaxY; if (spawn.HasMaxY) { maxY = Mathf.Min(maxY, spawn.MaxY + 1); } for (int x = rect.MinX; x < rect.MaxX; x++) { for (int y = minY; y < maxY; y++) { if (x > windowRect.MinX && x < windowRect.MaxX - 1 && y > windowRect.MinY && y < windowRect.MaxY - 1) { continue; } if (IsSpawnValid(spawn, x, y) == false) { continue; } _coordsList.Add(new SpawnCoords() { X = x, Y = y, }); } } if (_coordsList.Count > 0) { var coord = _coordsList[Random.Range(0, _coordsList.Count)]; SpawnEnemy(spawn, coord); } }
void Update() { if (_firstEnemyKilled) { _timer += Time.deltaTime; } IntRect currentRect = CloudSpawner.GetCurrentRect(LayerDepth, GridSize, MaxSpawnRectModifier); float periodT; var spawnSettings = GetCurrentSpawnSettings(_timer, out periodT); if (_firstEnemyKilled) { _SpawnAccumulator += spawnSettings.SpawnSpeed * spawnSettings.IntensityCurve.Evaluate(periodT) * Time.deltaTime; } if (_SpawnAccumulator >= 0) { float totalSpawnChance = 0; for (int i = 0; i < spawnSettings.Spawns.Length; i++) { var spawn = spawnSettings.Spawns[i]; if (IsValidSpawn(currentRect, spawn, _timer)) { totalSpawnChance += spawn.SpawnChance; } } float randomVal = Random.Range(0, totalSpawnChance); for (int i = 0; i < spawnSettings.Spawns.Length; i++) { var spawn = spawnSettings.Spawns[i]; if (IsValidSpawn(currentRect, spawn, _timer)) { if (spawn.SpawnChance > randomVal) { AttemptSpawn(currentRect, spawn); break; } randomVal -= spawn.SpawnChance; } } } }
// Use this for initialization void Start() { ProceduralWorldCreator worldCreator = GetComponent <ProceduralWorldCreator>(); CloudSpawner cloudSpawner = GetComponent <CloudSpawner>(); MountainSpawner spawner = GetComponent <MountainSpawner>(); LevelParameters level = levels[levelNumber]; worldCreator.minNumContinents = level.minNumContinents; worldCreator.maxNumContinents = level.maxNumContinents; cloudSpawner.minCloudCount = level.minNumClouds; cloudSpawner.maxCloudCount = level.maxNumClouds; spawner.minSpawnTime = level.minMountainSpawnRate; spawner.maxSpawnTime = level.maxMountainSpawnRate; numLevels = 3; //levels.Length; }
public void load(LogicManagerData logicManagerData) { _tileSelectedPosition = new uint[2] { 26, 15 }; _hasTileSelected = false; ActionManager.GetInstance(); CoopManager.GetInstance(); PenalizationManager.GetInstance(); //WorldTerrain.GetInstance().initWorld(); //BuildingsManager.GetInstance().init(); UserDataManager.GetInstance().init(); RiceObjectsManager.GetInstance(); _cloudSpawner = new CloudSpawner(WorldTerrain.CLOUDS_Z_LAYER); gameObject.GetComponent <TimeManager>().addListenerToYearChange(this.happyNewYear); gameObject.GetComponent <TimeManager>().addListenerToMonthChange(happyNewMonth); gameObject.GetComponent <TimeManager>().addListerToDayChange(this.newDayCallback); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { _screenW = (int)GetViewport().Size.x; _screenH = (int)GetViewport().Size.y; TileMapTrack = (TileMap)GetNode("TileMapTrack"); TileMapDecor = (TileMap)GetNode("TileMapDecoration"); pt = (Timer)GetNode("PlayTimer"); pt.Connect("timeout", this, "_OnPlayTimerTimeout"); SetTiles(); cam = (Camera2D)GetNode("PlayerCar/Camera2D"); PlayerCar = (PlayerCar)GetNode("PlayerCar"); PlayerCar.Set("Map", TileMapTrack); PlayerCar.Position = new Vector2(_screenW / 2, -2000);// _screenH / 2 - 400); _mapstartTime = OS.GetTicksMsec(); cloudSpawner = (CloudSpawner)GetNode("CloudSpawner"); cloudSpawner.SetupSpawner(_screenW, _screenH, PlayerCar); SetupAISpawner(); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } // GameObject player = GameObject.FindWithTag ("Player"); // playerController = player.GetComponent<PlayerController> (); cloudSpawner = GetComponentInChildren <CloudSpawner> (); GameObject water = GameObject.FindWithTag("Water"); waterController = water.GetComponent <WaterController>(); obstacleGenerator = GetComponentInChildren <ObstacleGenerator>(); obstacleGenerator.GenerateObstacles(70f); }
protected virtual void FixedUpdate() { _rb.position += Direction * MovementSpeed * Time.deltaTime; bool anythingVisible = false; for (int i = 0; i < _Renderers.Length; i++) { if (_Renderers[i].isVisible) { anythingVisible = true; break; } } if (anythingVisible) { _LastVisibleTime = Time.time; } else { Vector3 pos = transform.position; Vector2 centerPos; Vector2 frustumSize = CloudSpawner.GetFrustumSize(pos.z, out centerPos); float distance = Vector2.Distance(pos, Blokfosk.Instance.transform.position); if (_LastVisibleTime + 5f < Time.time || distance > frustumSize.x * 2.5f) { var explode = GetComponent <Explodable>(); if (explode) { explode.Spawner.ReturnSpawnValue(FromPrefab); explode.Spawner.Despawn(gameObject); } } } }