// Use this for initialization void Start() { Debug.Log(main); main = true; Application.targetFrameRate = 60; PenghargaanContainer.load(); PenghargaanController.load(); AudioController.Load(); acc = AccountContainer.load().accounts; if (!AudioController.getInstance().containKey("MainMenu")) { AudioSource audio = AudioController.getInstance().registerSound("Audio/Intro insyaAllah fix", "MainMenu"); DontDestroyOnLoad(audio); audio.loop = true; audio.Play(); } else { AudioSource audio = AudioController.getInstance().getAudioSource("MainMenu"); audio.UnPause(); } restartOption(); SaveGameUI.SetActive(false); Scene.moveOut(); }
// Use this for initialization void Start() { Time.timeScale = 1; self.moveOut(); AudioSource main = AudioController.getInstance().getAudioSource("MainMenu"); if (main != null) { if (!main.isPlaying) { main.Play(); } } else { AudioSource audio = AudioController.getInstance().registerSound("Audio/Intro insyaAllah fix", "MainMenu"); DontDestroyOnLoad(audio); audio.loop = true; audio.Play(); } }