protected virtual void LoadSkills() { //skill1 = new ProjectileAttack("Sprites/Menu/Skills/spr_skill_6", "Sprites/Items/Projectiles/spr_ice_", 8, "Sprites/Items/Particles/spr_ice_explosion@4"); //skill1 = new ProjectileAttack("Sprites/Menu/Skills/spr_skill_9", "Sprites/Items/Projectiles/spr_rock", 1, "Sprites/Items/Particles/spr_rock_explosion@4", 1, 5); skill1 = new CloseAttack("Sprites/Menu/Skills/spr_skill_0"); //skill2 = new ProjectileAttack("Sprites/Menu/Skills/spr_skill_7", "Sprites/Items/Projectiles/spr_fire_", 8, "Sprites/Items/Particles/spr_fire_explosion@3x4", 1.5f, 12, MouseButton.Right); skill2 = new Block("Sprites/Menu/Skills/spr_skill_4"); //skill2 = new SpeedBuff("Sprites/Menu/Skills/spr_skill_2", "Sprites/Items/Particles/spr_stamina@4"); skill3 = new Dodge("Sprites/Menu/Skills/spr_skill_5"); //skill3 = new BlockHold("Sprites/Menu/Skills/spr_skill_8", "Sprites/Items/Particles/spr_shield@4"); //skill3 = new AreaHeal("Sprites/Menu/Skills/spr_skill_1", "Sprites/Items/Particles/spr_heal@6"); }
protected virtual void LoadSkills() { skill1 = new CloseAttack("Sprites/Menu/Skills/spr_skill_0", 1); skill2 = new Block("Sprites/Menu/Skills/spr_skill_4", 2); skill3 = new Dodge("Sprites/Menu/Skills/spr_skill_5", 3); }
protected override void LoadSkills() { skill1 = new CloseAttack("Sprites/Menu/Skills/spr_skill_0"); skill2 = new Block("Sprites/Menu/Skills/spr_skill_4"); skill3 = new Dodge("Sprites/Menu/Skills/spr_skill_5"); }