예제 #1
0
    protected virtual void LoadSkills()
    {
        //skill1 = new ProjectileAttack("Sprites/Menu/Skills/spr_skill_6", "Sprites/Items/Projectiles/spr_ice_", 8, "Sprites/Items/Particles/spr_ice_explosion@4");
        //skill1 = new ProjectileAttack("Sprites/Menu/Skills/spr_skill_9", "Sprites/Items/Projectiles/spr_rock", 1, "Sprites/Items/Particles/spr_rock_explosion@4", 1, 5);
        skill1 = new CloseAttack("Sprites/Menu/Skills/spr_skill_0");

        //skill2 = new ProjectileAttack("Sprites/Menu/Skills/spr_skill_7", "Sprites/Items/Projectiles/spr_fire_", 8, "Sprites/Items/Particles/spr_fire_explosion@3x4", 1.5f, 12, MouseButton.Right);
        skill2 = new Block("Sprites/Menu/Skills/spr_skill_4");
        //skill2 = new SpeedBuff("Sprites/Menu/Skills/spr_skill_2", "Sprites/Items/Particles/spr_stamina@4");

        skill3 = new Dodge("Sprites/Menu/Skills/spr_skill_5");
        //skill3 = new BlockHold("Sprites/Menu/Skills/spr_skill_8", "Sprites/Items/Particles/spr_shield@4");
        //skill3 = new AreaHeal("Sprites/Menu/Skills/spr_skill_1", "Sprites/Items/Particles/spr_heal@6");
    }
예제 #2
0
 protected virtual void LoadSkills()
 {
     skill1 = new CloseAttack("Sprites/Menu/Skills/spr_skill_0", 1);
     skill2 = new Block("Sprites/Menu/Skills/spr_skill_4", 2);
     skill3 = new Dodge("Sprites/Menu/Skills/spr_skill_5", 3);
 }
예제 #3
0
파일: Warrior.cs 프로젝트: nasr250/Valkan
 protected override void LoadSkills()
 {
     skill1 = new CloseAttack("Sprites/Menu/Skills/spr_skill_0");
     skill2 = new Block("Sprites/Menu/Skills/spr_skill_4");
     skill3 = new Dodge("Sprites/Menu/Skills/spr_skill_5");
 }