public void _Resume() { isPause = false; clone._Moving(); UI.uI.ChangeUI(UI.MenuUI.gamePlay); UI.uI.keyObject.SetActive(true); MakeEnemy.make._ModeNormal(); }
public void _Resume() { isPause = false; if (clone) { clone._Moving(); } _CheckMode(); if (clone == null) { GameStateManager.LoadGame(null); } }