public static void Initialize() { ContainerModule.Initialize(); CoreModule.Initialize(); MathModule.Initialize(); EngineModule.Initialize(); InputModule.Initialize(); IOModule.Initialize(); ResourceModule.Initialize(); AudioModule.Initialize(); GraphicsModule.Initialize(); SceneModule.Initialize(); Clockwork2DModule.Initialize(); Clockwork3DModule.Initialize(); NavigationModule.Initialize(); NetworkModule.Initialize(); PhysicsModule.Initialize(); EnvironmentModule.Initialize(); UIModule.Initialize(); ClockworkPlayer.PlayerModule.Initialize(); ClockworkInterop.Initialize(); clockworksharp_initialize(); initSubsystems(); }
static public void Initialize() { ContainerModule.Initialize(); CoreModule.Initialize(); MathModule.Initialize(); EngineModule.Initialize(); InputModule.Initialize(); IOModule.Initialize(); ResourceModule.Initialize(); AudioModule.Initialize(); GraphicsModule.Initialize(); SceneModule.Initialize(); Clockwork2DModule.Initialize(); Clockwork3DModule.Initialize(); NavigationModule.Initialize(); NetworkModule.Initialize(); PhysicsModule.Initialize(); EnvironmentModule.Initialize(); UIModule.Initialize(); NETCoreModule.Initialize(); NETScriptModule.Initialize(); ClockworkPlayer.PlayerModule.Initialize(); }