예제 #1
0
    void Start()
    {
        animator = GetComponent <Animator>();

        //start_cuckooAni();

        cameraShake_script = Camera.main.GetComponent <CameraShake>();
        fpCam_Script       = Camera.main.GetComponent <FirstPersonCamera>();

        //0
        //public UnityStandardAssets.CinematicEffects.MotionBlurEditor motionBlur_script;
        //UnityStandardAssets.CinematicEffects.MotionBlurEditor motionBlur = Camera.main.GetComponent<MotionBlur>();
        //1
        //motionBlur_script = GetComponent<MotionBlur>();
        //GUI.enabled;
        //2
        //if (boolValue == false)
        //{
        //    base.OnInspectorGUI();
        //    return;
        //}

        doorAni_script = GameObject.FindObjectOfType <DoorAni_cuckoo>();

        player_script = GameObject.FindObjectOfType <Player_HJ>();

        cpManager_script = GameObject.FindObjectOfType <ClockPuzzle_Manager>();

        //AniNameHash = animator.StringToHash(EventEndAnimationName);

        journeyLength = Vector3.Distance(startTransform.position, endTransform.position);
    }
예제 #2
0
    void Start()
    {
        camera = GetComponent <Camera>(); //메인카메라

        FramelayerMask        = (1 << LayerMask.NameToLayer("ClockPuzzle"));
        CamObstacle_layerMask = (1 << LayerMask.NameToLayer("Obstacle")) + (1 << LayerMask.NameToLayer("ClockPuzzle"));

        //외곽선
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();

        //카메라전환
        ChangeCam_script = GameObject.FindObjectOfType <ChangeCam_SubClock>();

        //SeeClock_script = GameObject.FindObjectOfType<SeeingSubClock>();

        //장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();
        obstacle_layer        = (1 << LayerMask.NameToLayer("ClockPuzzle")) + (1 << LayerMask.NameToLayer("Obstacle"));

        // 쪽지 매니저
        notemager = FindObjectOfType <NoteManger>();

        //시계퍼즐 매니저 스크립트
        cp_manager_script = GameObject.FindObjectOfType <ClockPuzzle_Manager>();
    }
예제 #3
0
    void Start()
    {
        ChangeCam_script = FindObjectOfType <ChangeCam_2stage>();
        //guideCaption.gameObject.SetActive(false);

        _mainCam     = Camera.main;
        CellarCamera = GetComponent <Camera>();

        // - 장애물 확인용 레이어 지정
        checklayer = (1 << LayerMask.NameToLayer("Basement")) + (1 << LayerMask.NameToLayer("Obstacle"));
        //외곽선
        OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>();
        //장애물,벽
        obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>();

        // 서브시계 보는 스크립트
        subClock_script = GameObject.FindObjectOfType <MakeClockSee>();

        //시계퍼즐 매니저 스크립트
        cp_manager_script = GameObject.FindObjectOfType <ClockPuzzle_Manager>();

        // 쪽지 매니저
        notemager = FindObjectOfType <NoteManger>();
    }
예제 #4
0
 void Start()
 {
     CPmanager_script = GameObject.FindObjectOfType <ClockPuzzle_Manager>();
 }