// Start is called before the first frame update void Awake() { this.StartingEnemy = ScriptableObject.CreateInstance <Player>(); this.StartingEnemy.Current_Pokemon.name = "Ketchup Boi"; this.Enemy_CS = enemy_src.GetComponent <Clip_Switch>(); this.atkPercent = 0.0f; this.debuffPercent = 0.0f; }
// Start is called before the first frame update void Awake() { this.StartingPlayer = ScriptableObject.CreateInstance <Player>(); this.isUIActive = true; this.currentPosition = new GridPos(0, 0); this.Player_CS = player_src.GetComponent <Clip_Switch>(); //Setup UI State this.Setup_UI_Elements(); }