public override void Draw(GameTime gameTime) { if(!Visible || !Enabled) return; ClipPlayer.Draw(gameTime); if (BoundingBoxRenderer != null && ShowBoundingBox) BoundingBoxRenderer.Draw(gameTime); base.Draw(gameTime); }
public override void Draw(GameTime gameTime) { if(!Visible || !Enabled) return; ClipPlayer.Draw(gameTime); if (BoundingBoxRenderer != null && ShowBoundingBox) BoundingBoxRenderer.Draw(gameTime); base.Draw(gameTime); }