public void PlayAudioClip(ClipName clipName) { if (clipName == ClipName.ClickStart) { this._audioSource.clip = this.ClickStartClip; } else if (clipName == ClipName.ClickBtn) { this._audioSource.clip = this.ClickBtnClip; } else if (clipName == ClipName.Achievement) { this._audioSource.clip = this.AchievementClip; } else if (clipName == ClipName.GetItem) { this._audioSource.clip = this.GetItemClip; } else if (clipName == ClipName.Lose) { this._audioSource.clip = this.LoseClip; } else if (clipName == ClipName.Win) { this._audioSource.clip = this.WinClip; } this._audioSource.Play(); }
/// <summary> /// 通过名称获取音频资源 /// </summary> public AudioClip GetAudioClipByName(ClipName name) { AudioClip res = null; audioDic.TryGetValue(name.ToString(), out res); return(res); }
public AudioClip GetAudioClipByName(ClipName name) { AudioClip au = null; audioClipsDic.TryGetValue(name.ToString(), out au); return(au); }
private AudioClip GetClip(ClipName clipInt) { switch( clipInt ) { case ClipName.WATER_DROP1: return waterDropSound1; case ClipName.WATER_DROP2: default: return waterDropSound1; } }
public AudioSource AddAudioSourceComponent(GameObject go, ClipName clipName, bool playOnAwake = true, bool loop = true) { AudioSource tempAudioSource = go.AddComponent <AudioSource>(); tempAudioSource.clip = GetAudioClipByName(clipName); if (playOnAwake) { tempAudioSource.Play(); } tempAudioSource.loop = loop; return(tempAudioSource); }
/// <summary> /// 给某一个物体添加组件并进行操作 /// </summary> public AudioSource AddAudioClipComponentToGameObject(GameObject obj, ClipName name, bool isLoop = true, bool playOnAwake = true) { AudioSource audioSource = obj.AddComponent <AudioSource>(); audioSource.clip = GetAudioClipByName(name); audioSource.loop = isLoop; if (playOnAwake) { audioSource.playOnAwake = playOnAwake; audioSource.Play(); } return(audioSource); }
public AudioClip(string Path) { AudioClipID = AudioCollection.AudioLibrary.Count; int LastBackslash = Path.LastIndexOf(@"\") + 1; ClipName = Path.Substring(LastBackslash, Path.Length - LastBackslash - 4); // (LastBackslash + 7, Path.Length - LastBackslash - 4) maybe??? FilePath = Path; if (ClipName.Length > 7 && CheckIfRRGGBB(ClipName) == true) { BgColour = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#" + ClipName.Substring(0, 6))); ClipName = ClipName.Substring(7, ClipName.Length - 7); } else { BgColour = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#d9d9d9")); } }
public void GenerateAudio(ClipName type, Vector3 location, float strength) { bool isLaser = type == ClipName.Laser; bool isMissile = type == ClipName.Missile; if (isLaser && laserAudioDelay < 0.1f) { return; } if (isMissile && missileAudioDelay < 0.1f) { return; } if (isLaser) { laserAudioDelay = 0; } else if (isMissile) { missileAudioDelay = 0; } AudioSource audio; AudioClip clip = clips[(int)type]; if (sources.Count > 0) { audio = sources[0]; } else { audio = Instantiate(sourcePrefab); } RemoveFromList(audio, clip.length); audio.gameObject.SetActive(true); audio.transform.position = location; audio.PlayOneShot(clip, strength); }
public void Play(ClipName p_name, Action p_completeCallBack = null) { switch (p_name) { case ClipName.Stand: case ClipName.Run: { if (!CurrentAnimation.IsPlaying(p_name.ToString())) { CurrentAnimation.Play(p_name.ToString(), PlayMode.StopAll); } break; } case ClipName.Attack: { CurrentAnimation.Play(p_name.ToString(), PlayMode.StopAll); if (p_completeCallBack != null) { StartCoroutine(AnimCompleteCallBack(CurrentAnimation.GetClip(p_name.ToString()).length, p_completeCallBack)); } CurrentAnimation.PlayQueued(ClipName.Stand.ToString(), QueueMode.CompleteOthers, PlayMode.StopAll); break; } case ClipName.Die: { CurrentAnimation.Play(p_name.ToString(), PlayMode.StopAll); if (p_completeCallBack != null) { StartCoroutine(AnimCompleteCallBack(CurrentAnimation.GetClip(p_name.ToString()).length, p_completeCallBack)); } break; } } }
public static void Play(ClipName clipName) { instance.audioSource.PlayOneShot(instance.clips[(int)clipName]); }
public void PlayClipFromList(ClipName clipInt) { AudioClip clip = GetClip( clipInt ); audio.PlayOneShot(clip); }
/// <summary> /// 通过名称和位置在指定位置播放音频资源 /// </summary> public void PlayAudioClipByName(ClipName name, Vector3 pos) { AudioClip res = GetAudioClipByName(name); AudioSource.PlayClipAtPoint(res, pos); }
public void PlayAudioByName(ClipName clipName, Vector3 position) { AudioSource.PlayClipAtPoint(GetAudioClipByName(clipName), position); }
public void GenerateAudioWithDelay(ClipName type, Vector3 position, float strength, float delayTime) { AudioClip clip = clips[(int)type]; GenerateAudioWithDelay(clip, position, strength, delayTime); }
public void GenerateAudio(ClipName type, Vector3 location, float strength) { AudioClip clip = clips[(int)type]; GenerateAudio(clip, location, strength); }