public IActionResult AddEnemy(int serialNumber, List <int> enemyId) { var clinker = _repo.Get(serialNumber); _repo.AddEnemy(serialNumber, enemyId[0]); return(Ok(clinker.Enemies)); }
public IActionResult UpdateClinkerEnemy(Guid clinkerId, Guid enemyId) { var repo = new ClinkerRepository(); var clinkerThatGotUpdated = repo.AddEnemy(clinkerId, enemyId); return(Ok(clinkerThatGotUpdated)); }
public IActionResult AddEnemy(int id, int enemyId) { var usersExist = _repo.AddEnemy(id, enemyId); if (usersExist) { return(Created($"api/clinkers/{id}/add-enemy/{enemyId}", "Enemy successfully added")); } return(NotFound("Cannot add enemy as requested.")); }
public IActionResult AddClinkerToEnemiesList(Clinker enemyToAdd, int currentUserId) { var enemiesListPlusNewEnemy = _repository.AddEnemy(enemyToAdd, currentUserId); return(Ok(enemiesListPlusNewEnemy)); }
public IActionResult AddEnemy(int clinkerId, int enemyId) { var clinker = _repository.AddEnemy(clinkerId, enemyId); return(Ok(clinker)); }