/// <summary> /// Check if the player has exited the interaction zone /// for leaving. /// </summary> private void CheckExit(Collider other, ClimbingStairs stairsEvent) { if ((stairsEventTop.climbing || stairsEventBottom.climbing) && other.gameObject.tag == "Player") { stairsEvent.readyToLeave = false; Player.instance.playerUI.iconWrapper.Hide(); } }
public void StaircaseWithSeven_ReturnTwentyOne() { numberOfStairs = 7; int expected = 21; int actual = ClimbingStairs.HowManyDistinctWaysToClimbStairs(numberOfStairs); Assert.AreEqual(expected, actual); }
public void Case_0() { var climber = new ClimbingStairs(); Assert.Equal(3, climber.ClimbStairs(3)); Assert.Equal(5, climber.ClimbStairs(4)); Assert.Equal(8, climber.ClimbStairs(5)); }
public void StaircaseWithSix_ReturnThirteen() { numberOfStairs = 6; int expected = 13; int actual = ClimbingStairs.HowManyDistinctWaysToClimbStairs(numberOfStairs); Assert.AreEqual(expected, actual); }
public void StaircaseWithFive_ReturnEight() { numberOfStairs = 5; int expected = 8; int actual = ClimbingStairs.HowManyDistinctWaysToClimbStairs(numberOfStairs); Assert.AreEqual(expected, actual); }
public void StaircaseWithFourSteps_ReturnFive() { numberOfStairs = 4; int expected = 5; int actual = ClimbingStairs.HowManyDistinctWaysToClimbStairs(numberOfStairs); Assert.AreEqual(expected, actual); }
public void StaircaseWithOneStep_ReturnOneDistinctWay() { numberOfStairs = 1; int expected = 1; int actual = ClimbingStairs.HowManyDistinctWaysToClimbStairs(numberOfStairs); Assert.AreEqual(expected, actual); }
public void TestClimbingStairs() { var r = ClimbingStairs.Climb(10); Assert.AreEqual(r, 89); r = ClimbingStairs.Climb(3); Assert.AreEqual(r, 3); }
public void TestMethod2(int N, int expected) { // Arrange ClimbingStairs question = new ClimbingStairs(); // Act int actual = question.ClimbStairsIterative(N); // Assert Assert.AreEqual(expected, actual); }
public void GetNumberOfWays_ShouldReturn_NumberOfWaysTheStairsCouldBeClimbed( int numberOfStairs, int expectedNumberOfWays) { // Arrange var climbingStairs = new ClimbingStairs(); // Act var numberOfWays = climbingStairs.GetNumberOfWays(numberOfStairs); // Assert numberOfWays.Should().Be(expectedNumberOfWays); }
public void CombosIterative_37Passed_IntOverflows() { Exception exception = null; try { ClimbingStairs.CombosIterative(37); } catch (Exception ex) { exception = ex; } Assert.IsNotNull(exception); }
/// <summary> /// Check wheter is possible to leave and from where. /// </summary> /// <param name="other">Collider - collider from trigger collision.</param> /// <param name="stairsEvent">ClimbingStairs - climbing stairs event.</param> /// <param name="leavingFrom">String - from which point the player is leaving the stairs</param> private void CheckStay(Collider other, ClimbingStairs stairsEvent, string leavingFrom) { if ((stairsEventTop.climbing || stairsEventBottom.climbing) && !stairsEvent.movingToPoint && other.gameObject.tag == "Player") { stairsEvent.readyToLeave = true; stairsEvent.leavingFrom = leavingFrom; Player.instance.playerUI.iconWrapper.Display(); } else { stairsEvent.readyToLeave = false; Player.instance.playerUI.iconWrapper.Hide(); } }
public void ClimbingStairsTestMethod() { var climbingStairs = new ClimbingStairs(); var input1 = 2; var expected1 = 2; var actual1 = climbingStairs.ClimbStairs(input1); Assert.AreEqual(expected1, actual1); var input2 = 3; var expected2 = 3; var actual2 = climbingStairs.ClimbStairs(input2); Assert.AreEqual(expected2, actual2); var input3 = 4; var expected3 = 5; var actual3 = climbingStairs.ClimbStairs(input3); Assert.AreEqual(expected3, actual3); }
public void ClimbStairsTestCase4() { ClimbingStairs.ClimbStairs(4).Should().Be(5); }
public void Given_1_When_count_Then_return_1() { Assert.AreEqual(1, ClimbingStairs.ClimbStairs(1)); }
public void Given_3_When_count_Then_return_3() { Assert.AreEqual(3, ClimbingStairs.ClimbStairs(3)); }
public void Given_2_When_count_Then_return_2() { Assert.AreEqual(2, ClimbingStairs.ClimbStairs(2)); }
public void ClimbStairsTestCase44() { ClimbingStairs.ClimbStairs(44).Should().Be(1134903170); }
public void ClimbStairsTestCase7() { ClimbingStairs.ClimbStairs(7).Should().Be(21); }
public void ClimbStairsTestCase1() { ClimbingStairs.ClimbStairs(1).Should().Be(1); }
public void ClimbStairsTestCase3() { ClimbingStairs.ClimbStairs(3).Should().Be(3); }
public void ClimbStairsTestCase2() { ClimbingStairs.ClimbStairs(2).Should().Be(2); }
public void CombosIterative_5Passed_Returns13() { Assert.AreEqual(13, ClimbingStairs.CombosIterative(5)); }
public void ClimbStairsTestCase5() { ClimbingStairs.ClimbStairs(5).Should().Be(8); }
public void CombosRecursive_NegativeIntPassed_Returns0() { Assert.AreEqual(0, ClimbingStairs.CombosRecursive(-10)); }
public void ClimbStairsTestCase6() { ClimbingStairs.ClimbStairs(6).Should().Be(13); }