public System.Threading.Tasks.Task CreateGameAsync(ClientTest.WcfService.Player[] players, ClientTest.WcfService.GameSetting gameSettign) { return(base.Channel.CreateGameAsync(players, gameSettign)); }
public void CreateGame(ClientTest.WcfService.Player[] players, ClientTest.WcfService.GameSetting gameSettign) { base.Channel.CreateGame(players, gameSettign); }