public void MessageBlockNumbersTest() { ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值 long actual; actual = target.MessageBlockNumbers; Assert.Inconclusive("验证此测试方法的正确性。"); }
public void ListenerTest() { ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值 Listener actual; actual = target.Listener; Assert.Inconclusive("验证此测试方法的正确性。"); }
public GameScene() : base(nameof(GameScene)) { _lock = new object(); Client = new ClientSocketManager(); _worldRenderer = new WorldRenderer(); _playerInput = new PlayerInput(); }
public void FirstTimeTest() { ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值 long actual; actual = target.FirstTime; Assert.Inconclusive("验证此测试方法的正确性。"); }
public void IsOnlineTest() { ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值 bool actual; actual = target.IsOnline; Assert.Inconclusive("验证此测试方法的正确性。"); }
public void DisposeTest1() { ClientSocketManager clientSocket = null; // TODO: 初始化为适当的值 MessagePump messagePump = null; // TODO: 初始化为适当的值 NetState target = new NetState(clientSocket, messagePump); // TODO: 初始化为适当的值 target.Dispose(); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void WaitSendSizeTest() { ClientSocketManager clientSocket = null; // TODO: 初始化为适当的值 MessagePump messagePump = null; // TODO: 初始化为适当的值 NetState target = new NetState(clientSocket, messagePump); // TODO: 初始化为适当的值 long actual; actual = target.WaitSendSize; Assert.Inconclusive("验证此测试方法的正确性。"); }
public void SliceTest() { Connecter target = new Connecter(); // TODO: 初始化为适当的值 ClientSocketManager expected = null; // TODO: 初始化为适当的值 ClientSocketManager actual; actual = target.Slice(); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void InitClientHandlerTest() { ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值 Connecter connecter = null; // TODO: 初始化为适当的值 ConnectHandle connectHandle = ConnectHandle.Zero; // TODO: 初始化为适当的值 ReceiveQueue receiveBuffer = null; // TODO: 初始化为适当的值 target.InitClientHandler(connecter, connectHandle, receiveBuffer); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void ReceiveBufferTest() { ClientSocketManager clientSocket = null; // TODO: 初始化为适当的值 MessagePump messagePump = null; // TODO: 初始化为适当的值 NetState target = new NetState(clientSocket, messagePump); // TODO: 初始化为适当的值 ReceiveQueue actual; actual = target.ReceiveBuffer; Assert.Inconclusive("验证此测试方法的正确性。"); }
public void NetAddressTest() { ClientSocketManager clientSocket = null; // TODO: 初始化为适当的值 MessagePump messagePump = null; // TODO: 初始化为适当的值 NetState target = new NetState(clientSocket, messagePump); // TODO: 初始化为适当的值 IPEndPoint actual; actual = target.NetAddress; Assert.Inconclusive("验证此测试方法的正确性。"); }
public void OnHandleComponentMessageTest() { ClientSocketManager clientSocket = null; // TODO: 初始化为适当的值 MessagePump messagePump = null; // TODO: 初始化为适当的值 NetState target = new NetState(clientSocket, messagePump); // TODO: 初始化为适当的值 ComponentMessage componentMessage = new ComponentMessage(); // TODO: 初始化为适当的值 target.OnHandleComponentMessage(componentMessage); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void SendTest() { ClientSocketManager clientSocket = null; // TODO: 初始化为适当的值 MessagePump messagePump = null; // TODO: 初始化为适当的值 NetState target = new NetState(clientSocket, messagePump); // TODO: 初始化为适当的值 Packet packet = null; // TODO: 初始化为适当的值 target.Send(packet); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void ConnectedForTest() { ClientSocketManager clientSocket = null; // TODO: 初始化为适当的值 MessagePump messagePump = null; // TODO: 初始化为适当的值 NetState target = new NetState(clientSocket, messagePump); // TODO: 初始化为适当的值 TimeSpan actual; actual = target.ConnectedFor; Assert.Inconclusive("验证此测试方法的正确性。"); }
public void RunningTest() { ClientSocketManager clientSocket = null; // TODO: 初始化为适当的值 MessagePump messagePump = null; // TODO: 初始化为适当的值 NetState target = new NetState(clientSocket, messagePump); // TODO: 初始化为适当的值 bool actual; actual = target.Running; Assert.Inconclusive("验证此测试方法的正确性。"); }
public void GetNewSendMessageBlockTest() { ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值 MessageBlock expected = MessageBlock.Zero; // TODO: 初始化为适当的值 MessageBlock actual; actual = target.GetNewSendMessageBlock(); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void WorldTest() { ClientSocketManager clientSocket = null; // TODO: 初始化为适当的值 MessagePump messagePump = null; // TODO: 初始化为适当的值 NetState target = new NetState(clientSocket, messagePump); // TODO: 初始化为适当的值 BaseWorld actual; actual = target.World; Assert.Inconclusive("验证此测试方法的正确性。"); }
public void InitClientHandlerTest1() { ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值 Listener listener = null; // TODO: 初始化为适当的值 ServiceHandle serviceHandle = null; // TODO: 初始化为适当的值 ReceiveQueue receiveBuffer = null; // TODO: 初始化为适当的值 target.InitClientHandler(listener, serviceHandle, receiveBuffer); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void DisposeTest2() { ClientSocketManager clientSocket = null; // TODO: 初始化为适当的值 MessagePump messagePump = null; // TODO: 初始化为适当的值 NetState target = new NetState(clientSocket, messagePump); // TODO: 初始化为适当的值 bool bFlush = false; // TODO: 初始化为适当的值 long iSeconds = 0; // TODO: 初始化为适当的值 target.Dispose(bFlush, iSeconds); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void NetStateTest() { ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值 NetState expected = null; // TODO: 初始化为适当的值 NetState actual; target.NetState = expected; actual = target.NetState; Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
/// <summary> ///RegisterComponent 的测试 ///</summary> public void RegisterComponentTestHelper <T>() where T : class, IComponent { ClientSocketManager clientSocket = null; // TODO: 初始化为适当的值 MessagePump messagePump = null; // TODO: 初始化为适当的值 NetState target = new NetState(clientSocket, messagePump); // TODO: 初始化为适当的值 ComponentId componentId = new ComponentId(); // TODO: 初始化为适当的值 T component = null; // TODO: 初始化为适当的值 target.RegisterComponent <T>(componentId, component); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void ToStringTest() { ClientSocketManager clientSocket = null; // TODO: 初始化为适当的值 MessagePump messagePump = null; // TODO: 初始化为适当的值 NetState target = new NetState(clientSocket, messagePump); // TODO: 初始化为适当的值 string expected = string.Empty; // TODO: 初始化为适当的值 string actual; actual = target.ToString(); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void CheckAliveTest() { ClientSocketManager clientSocket = null; // TODO: 初始化为适当的值 MessagePump messagePump = null; // TODO: 初始化为适当的值 NetState target = new NetState(clientSocket, messagePump); // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.CheckAlive(); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void PacketEncoderTest() { ClientSocketManager clientSocket = null; // TODO: 初始化为适当的值 MessagePump messagePump = null; // TODO: 初始化为适当的值 NetState target = new NetState(clientSocket, messagePump); // TODO: 初始化为适当的值 IPacketEncoder expected = null; // TODO: 初始化为适当的值 IPacketEncoder actual; target.PacketEncoder = expected; actual = target.PacketEncoder; Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void VersionTest() { ClientSocketManager clientSocket = null; // TODO: 初始化为适当的值 MessagePump messagePump = null; // TODO: 初始化为适当的值 NetState target = new NetState(clientSocket, messagePump); // TODO: 初始化为适当的值 VersionInfo expected = null; // TODO: 初始化为适当的值 VersionInfo actual; target.Version = expected; actual = target.Version; Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
/// <summary> ///GetComponent 的测试 ///</summary> public void GetComponentTestHelper <T>() where T : class, IComponent { ClientSocketManager clientSocket = null; // TODO: 初始化为适当的值 MessagePump messagePump = null; // TODO: 初始化为适当的值 NetState target = new NetState(clientSocket, messagePump); // TODO: 初始化为适当的值 ComponentId componentId = new ComponentId(); // TODO: 初始化为适当的值 T expected = null; // TODO: 初始化为适当的值 T actual; actual = target.GetComponent <T>(componentId); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public static string SendRequest(string command, string requestString, string ipAddress, string userAgent, bool isNeedEncrypt) { try { Queue <ClientData> queue = new Queue <ClientData>(); int totalLength = 0; totalLength = DataManager.PushClientDataToQueueAndFeedbackLength(queue, "6"); totalLength += DataManager.PushClientDataToQueueAndFeedbackLength(queue, "sendrequest_2"); totalLength += DataManager.PushClientDataToQueueAndFeedbackLength(queue, command); totalLength += DataManager.PushClientDataToQueueAndFeedbackLength(queue, ipAddress); totalLength += DataManager.PushClientDataToQueueAndFeedbackLength(queue, userAgent); totalLength += DataManager.PushClientDataToQueueAndFeedbackLength(queue, isNeedEncrypt?"true":"false"); totalLength += DataManager.PushClientDataToQueueAndFeedbackLength(queue, requestString); byte[] sendData = DataManager.GetSendData(queue, totalLength); ClientSocketManager csmgr = new ClientSocketManager(); string message = string.Empty; byte[] retData = csmgr.SendRequest(sendData, ref message); if (message.Equals("socket:ok")) { if (retData != null && retData.Length > 8) { return(Encoding.UTF8.GetString(retData, 8, retData.Length - 8)); } else { logClient.ErrorFormat("cmd:{0} fail by return null data:{1} \r\nreq:{2}", command, message, requestString); return("socket:failbynull"); } } else { logClient.ErrorFormat("cmd:{0} fail in status:{1} request:{2} [from ip:{3},ua:{4},encrypt:{5}]", command, message, requestString, ipAddress, userAgent, isNeedEncrypt); return(message); } } catch (Exception clientErr) { logClient.Error(string.Format("SendRequest_2异常!\r\ncmd:{0}\r\nrequest:{1}\r\nerr:{2}\r\nstackTrace:{3}\r\n", command, requestString, clientErr.Message, clientErr.StackTrace), clientErr); } return("fail"); }
public Response Send(string host, int port, Request request, int?timeoutMilliseconds) { var uri = string.Format("tcp://{0}:{1}/{2}?scope={3}", host, port, request.Path, request.ServiceScope); byte[] uriByte = Encoding.UTF8.GetBytes(uri); byte[] uriLenInfoByte = BitConverter.GetBytes(uriByte.Length); byte[] sendData = new byte[uriLenInfoByte.Length + uriByte.Length + request.Data.Length]; Buffer.BlockCopy(uriLenInfoByte, 0, sendData, 0, uriLenInfoByte.Length); Buffer.BlockCopy(uriByte, 0, sendData, uriLenInfoByte.Length, uriByte.Length); Buffer.BlockCopy(request.Data, 0, sendData, uriLenInfoByte.Length + uriByte.Length, request.Data.Length); ClientSocketManager socketManager = new ClientSocketManager(); string result = string.Empty; byte[] returnData = socketManager.SendRequest(sendData, ref result); if (result.Equals("ok") && returnData != null) { int tranId = BitConverter.ToInt32(returnData, 0); int sid = BitConverter.ToInt32(returnData, 4); int responseStatusValue = BitConverter.ToInt32(returnData, 8); ResponseStatus responseStatus = (ResponseStatus)responseStatusValue; if (returnData.Length > 12) { byte[] responseData = new byte[returnData.Length - 12]; Buffer.BlockCopy(returnData, 12, responseData, 0, returnData.Length - 12); return(new Response(responseStatus, responseData)); } return(new Response(responseStatus, new byte[0])); } else if (result.Equals("timeout")) { return(new Response(ResponseStatus.InternalServerError, new byte[0])); } else { return(new Response(ResponseStatus.BadRequest, new byte[0])); } }
public static string GetBizJsonString(string bizName, string requestJson) { try { Queue <ClientData> queue = new Queue <ClientData>(); int totalLength = 0; totalLength = DataManager.PushClientDataToQueueAndFeedbackLength(queue, "3"); totalLength += DataManager.PushClientDataToQueueAndFeedbackLength(queue, "getbizjsonstring"); totalLength += DataManager.PushClientDataToQueueAndFeedbackLength(queue, bizName); totalLength += DataManager.PushClientDataToQueueAndFeedbackLength(queue, requestJson); byte[] sendData = DataManager.GetSendData(queue, totalLength); ClientSocketManager csmgr = new ClientSocketManager(); string message = string.Empty; byte[] retData = csmgr.SendRequest(sendData, ref message); if (message.Equals("socket:ok")) { if (retData != null && retData.Length > 8) { return(Encoding.UTF8.GetString(retData, 8, retData.Length - 8)); } else { logClient.ErrorFormat("cmd:{0} fail by return null data:{1} \r\nreq:{2}", bizName, message, requestJson); return("socket:failbynull"); } } else { logClient.ErrorFormat("bizname:{0} fail in status:{1} requestjson:{2}", bizName, message, requestJson); return(message.StartsWith("socket:")?message:string.Format("socket:{0}", message)); } } catch (Exception bizJsonErr) { logClient.Error(string.Format("GetBizJsonString异常!\r\nbizName:{0}\r\nrequestJson:{1}\r\nerr:{2}\r\nstackTrace:{3}\r\n", bizName, requestJson, bizJsonErr.Message, bizJsonErr.StackTrace), bizJsonErr); } return("socket:exception-fail"); }
public SocketServer(uint packetsize) { ActionsConcurrentQueue = new ConcurrentQueue <Action>(); ClientSocketManager = new ClientSocketManager(packetsize); ClientSocketManager.AsyncOnMessageRecived += ClientSocketManager_AsyncOnMessageRecived; ClientSocketManager.AsyncOnErrMessageRecived += ClientSocketManager_AsyncOnErrMessageRecived; ClientSocketManager.AsyncOnClientDataRecived += ClientSocketManager_AsyncOnClientDataRecived; ClientSocketManager.AsyncOnClientDisConnect += ClientSocketManager_AsyncOnClientDisConnect; ClientSocketManager.AsyncOnClientDisConnected += ClientSocketManager_AsyncOnClientDisConnected; ClientSockets = ClientSocketManager.ReadOnlyClientSockets; SocketListener = new SocketListener(); SocketListener.AsyncOnMessageRecived += SocketListener_AsyncOnMessageRecived; SocketListener.AsyncOnErrMessageRecived += SocketListener_AsyncOnErrMessageRecived; SocketListener.AsyncOnClientConnected += SocketListener_AsyncOnClientConnected; Running = false; }