public override void RunClientSocket() { try { Console.Write("Enter the message: "); while (true) { string message = Console.ReadLine(); byte[] data = Encoding.Unicode.GetBytes(message); ClientSocketApp.SendTo(data, IpEndPoint); } } catch (Exception ex) { Console.WriteLine(ex.Message); } finally { Close(); } }
public void Close() { ClientSocketApp.Shutdown(SocketShutdown.Both); ClientSocketApp.Close(); ClientSocketApp = null; }