void HitRock(GameObject rock) { int damage = 25; ClientSend.Hit("rock", rock.GetComponent<Rock>().id, damage); if (rock.GetComponent<Rock>().hp <= damage) { ClientSend.AddItem("rock", 2); } }
void HitAnimal(GameObject animal) { int damage = 25; ClientSend.Hit("animal", animal.GetComponent<AnimalManager>().id, damage); if (animal.GetComponent<AnimalManager>().health <= damage) { ClientSend.AddItem("meat", 2); } }
void HitTree(GameObject tree) { int damage = 25; Debug.Log("you hit a tree"); ClientSend.Hit("tree", tree.GetComponent<Tree>().id, damage); if (tree.GetComponent<Tree>().hp <= damage) { ClientSend.AddItem("wood", 2); } }