private void ClientSceneChangedEventHandler(object sender, ClientSceneEventArgs args) { _networkConnectUI.SetStatus("Server ready, loading scene..."); GameStateManager.Instance.TransitionStateAsync(_gameStatePrefab, _gameStateInit); }
private void ClientSceneChangedEventHandler(object sender, ClientSceneEventArgs args) { SetStatus("Server ready, transitioning to game state..."); GameStateManager.Instance.TransitionStateAsync(_gameStatePrefab, _gameStateInit); }