예제 #1
0
        private void ClientSceneChangedEventHandler(object sender, ClientSceneEventArgs args)
        {
            _networkConnectUI.SetStatus("Server ready, loading scene...");

            GameStateManager.Instance.TransitionStateAsync(_gameStatePrefab, _gameStateInit);
        }
예제 #2
0
        private void ClientSceneChangedEventHandler(object sender, ClientSceneEventArgs args)
        {
            SetStatus("Server ready, transitioning to game state...");

            GameStateManager.Instance.TransitionStateAsync(_gameStatePrefab, _gameStateInit);
        }