public void TryToConnectWhenServerOnline() { ClientProgram testClient = new ClientProgram(); MasterServer.StartServer(); System.Threading.Thread.Sleep(500); testClient.ConnectToServer(); //MasterServer.StopServer(); }
public static async Task <StatScript> DeleteTest(IStatScriptRepository StatScriptRep, StatScript statScript) { StatScript testStat = new StatScript(statScript); if (!statScript.IsDevelopment) { return(testStat); } Uri uri = await ClientProgram.ClientDelete(testStat); return(testStat); }
public static async Task <StatScript> GetAllTest(IStatScriptRepository StatScriptRep, string statType) { //only runs when first stat.IsDevelopment = true; StatScript testStat = StatScript.FillInDebugStatScript(StatScriptRep, statType); //also runs the Create controller action to test running the stat scripts if (testStat.IsDevelopment && (!string.IsNullOrEmpty(testStat.Key))) { Uri uri = await ClientProgram.ClientCreate(testStat); } return(testStat); }
public MainInterface(ClientProgram cLP) { chatListBoxDictionary["null"] = new ChatHistoryListbox(); chatListBox = chatListBoxDictionary["null"]; slb = new ServerListbox(); CLP = cLP; MainThread = SynchronizationContext.Current; if (MainThread == null) { MainThread = new SynchronizationContext(); } InitializeComponent(); ContactListBox_Initialized(); }
public void ConnectToServerWithFourClients() { MasterServer.StartServer(); System.Threading.Thread.Sleep(500); ClientProgram client01 = new ClientProgram(); ClientProgram client02 = new ClientProgram(); ClientProgram client03 = new ClientProgram(); ClientProgram client04 = new ClientProgram(); client01.ConnectToServer(); client02.ConnectToServer(); client03.ConnectToServer(); client04.ConnectToServer(); }
void Start() { clientSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); outgoing = new List <byte[]>(); incoming = new List <byte>(); currMsgLength = -1; clientSock.Connect("178.128.95.63", 5000); LoadedData.connectionTimeOffset = Time.realtimeSinceStartup; DontDestroyOnLoad(this); clientInst = this; clientSock.BeginReceive(_recieveBuffer, 0, _recieveBuffer.Length, SocketFlags.None, new AsyncCallback(OnRecieve), null); }
public LoginPage(ClientProgram cLP) { InitializeComponent(); CLP = cLP; }
/// <summary> /// The Launcher is a temporary solution to test the server/client implementation. /// </summary> /// <param name="args"></param> static void Main(string[] args) { ClientProgram myFirstClient = new ClientProgram(); // Thread serverThread = new Thread(new ThreadStart(() => MasterServer.StartServer())); // serverThread.Start(); MasterServer.StartServer(); System.Threading.Thread.Sleep(500); myFirstClient.ConnectToServer(); myFirstClient.CreateNewGame("level1"); myFirstClient.CreateNewPlayerForSession("Snoop Dog", MDC.CharacterClass.Knight); // myFirstClient.DisconnectFromServer(); System.Threading.Thread.Sleep(500); ClientProgram mySecondClient = new ClientProgram(); mySecondClient.ConnectToServer(); mySecondClient.ConnectToGame(myFirstClient.GameSession_ID); mySecondClient.CreateNewPlayerForSession("Tux", MDC.CharacterClass.Archer); while (true) { if (mySecondClient.Update != null) { Console.WriteLine(mySecondClient.Update.PlayerList[0].PlayerName); } else { System.Threading.Thread.Sleep(1500); } } // try // { // mySecondClient.ConnectToGame("4711"); // } // catch (System.Exception) // { // throw; // } // //############################################ // ClientProgram elChappo01 = new ClientProgram(); // elChappo01.ConnectToServer(); // elChappo01.CreateNewGame(); // System.Threading.Thread.Sleep(500); // ClientProgram elChappo02 = new ClientProgram(); // elChappo02.ConnectToServer(); // //############################################ ClientProgram myThirdClient = new ClientProgram(); myThirdClient.ConnectToServer(); // elChappo02.ConnectToGame(elChappo01.GameSession_ID); myThirdClient.ConnectToGame(myFirstClient.GameSession_ID); ClientProgram myFourthClient = new ClientProgram(); myFourthClient.ConnectToServer(); myFourthClient.ConnectToGame(myFirstClient.GameSession_ID); // ClientProgram myFifthClient = new ClientProgram(); // myFifthClient.ConnectToServer(); // myFifthClient.ConnectToGame(myFirstClient.GameSession_ID); /* * * myFirstClient.CreateNewPlayerForSession("Snoop Dog", MDC.CharacterClass.MeleeFighter); * mySecondClient.CreateNewPlayerForSession("Tux", MDC.CharacterClass.RangeFighter); * myThirdClient.CreateNewPlayerForSession("Franz", MDC.CharacterClass.MeleeFighter); * myFourthClient.CreateNewPlayerForSession("Pepe", MDC.CharacterClass.MeleeFighter); * * myFirstClient.StartCreatedGame(); * * myFirstClient.MovePlayer(1, 0); * myFirstClient.MovePlayer(2, 0); * myFirstClient.MovePlayer(2, 1); * // myFirstClient.EndTurn(); * myFirstClient.MovePlayer(2, 2); * myFirstClient.MovePlayer(3, 2); * * System.Threading.Thread.Sleep(2000); * mySecondClient.MovePlayer(18, 2); * */ // System.Threading.Thread.Sleep(5000); // myFirstClient.DisconnectFromServer(); while (true) { } // ClientProgram myFifthClient = new ClientProgram(); // myFifthClient.ConnectToServer(); // myFifthClient.ConnectToGame(myFirstClient.GameSession_ID); }
public void TryToConnectWhenServerOffline() { ClientProgram testClient = new ClientProgram(); testClient.ConnectToServer(); }
static void Main(string[] args) { Console.WriteLine("[1] Server\n[2] Simulate Client\n[3] Demo Mode"); string input = Console.ReadLine(); switch (input) { case "1": MasterServer.StartServer(); break; case "2": Console.WriteLine("Please insert SessionID"); string s_ID = Console.ReadLine(); ClientProgram gameClient = new ClientProgram(); gameClient.ConnectToServer(); System.Threading.Thread.Sleep(500); gameClient.ConnectToGame(s_ID); System.Threading.Thread.Sleep(500); gameClient.CreateNewPlayerForSession("TestClient", GameLogic.MDC.CharacterClass.Knight); break; case "3": // MasterServer.StartServer(); // System.Threading.Thread.Sleep(500); Console.WriteLine("How many clients?"); int clientCount = int.Parse(Console.ReadLine()); var clients = new ClientProgram[clientCount]; for (int i = 0; i < clientCount; i++) { clients[i] = new ClientProgram(); } Console.WriteLine("Please enter session id"); string sessionID = Console.ReadLine(); foreach (var client in clients) { client.ConnectToServer(); client.ConnectToGame(sessionID); client.CreateNewPlayerForSession((int)(new Random().Next() * 100) + "", GameLogic.MDC.CharacterClass.Knight); } System.Threading.Thread.Sleep(3500); while (true) { foreach (var client in clients) { if (client.CurrentStatus == ClientProgram.Status.Busy) { client.EndTurn(); } } System.Threading.Thread.Sleep(1000); } default: Console.WriteLine("Input not recognized"); break; } while (true) { } }