public static int get_m_targetPosition(IntPtr l) { int result; try { ClientNullActorActBattleWinCondition clientNullActorActBattleWinCondition = (ClientNullActorActBattleWinCondition)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientNullActorActBattleWinCondition.m_targetPosition); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientNullActorActBattleWinCondition o = new ClientNullActorActBattleWinCondition(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_winConditionInfo(IntPtr l) { int result; try { ClientNullActorActBattleWinCondition clientNullActorActBattleWinCondition = (ClientNullActorActBattleWinCondition)LuaObject.checkSelf(l); ConfigDataBattleWinConditionInfo winConditionInfo; LuaObject.checkType <ConfigDataBattleWinConditionInfo>(l, 2, out winConditionInfo); clientNullActorActBattleWinCondition.m_winConditionInfo = winConditionInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_targetPosition(IntPtr l) { int result; try { ClientNullActorActBattleWinCondition clientNullActorActBattleWinCondition = (ClientNullActorActBattleWinCondition)LuaObject.checkSelf(l); GridPosition targetPosition; LuaObject.checkValueType <GridPosition>(l, 2, out targetPosition); clientNullActorActBattleWinCondition.m_targetPosition = targetPosition; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }