public static int get_m_targetPosition(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActBattleWinCondition clientNullActorActBattleWinCondition = (ClientNullActorActBattleWinCondition)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, clientNullActorActBattleWinCondition.m_targetPosition);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActBattleWinCondition o = new ClientNullActorActBattleWinCondition();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_winConditionInfo(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActBattleWinCondition clientNullActorActBattleWinCondition = (ClientNullActorActBattleWinCondition)LuaObject.checkSelf(l);
            ConfigDataBattleWinConditionInfo     winConditionInfo;
            LuaObject.checkType <ConfigDataBattleWinConditionInfo>(l, 2, out winConditionInfo);
            clientNullActorActBattleWinCondition.m_winConditionInfo = winConditionInfo;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_targetPosition(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActBattleWinCondition clientNullActorActBattleWinCondition = (ClientNullActorActBattleWinCondition)LuaObject.checkSelf(l);
            GridPosition targetPosition;
            LuaObject.checkValueType <GridPosition>(l, 2, out targetPosition);
            clientNullActorActBattleWinCondition.m_targetPosition = targetPosition;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }