public string GetFormattedInfo()
        {
            string resultString = "";

            switch (selectedType)
            {
            case string booking when booking == ModelType.booking:
                foreach (Booking item in BookingNetworkProxy.GetAll())
                {
                    resultString += $"{Consts.lineBraker}\n";
                    resultString += $"{item.GetDescription()}\n";
                    resultString += $"{Consts.lineBraker}\n";
                }
                break;

            case string client when client == ModelType.client:
                foreach (Client item in ClientNetworkProxy.GetAll())
                {
                    resultString += $"{Consts.lineBraker}\n";
                    resultString += $"{item.GetDescription()}\n";
                    resultString += $"{Consts.lineBraker}\n";
                }
                break;

            case string cutter when cutter == ModelType.cutter:
                foreach (Cutter item in CutterNetworkProxy.GetAll())
                {
                    resultString += $"{Consts.lineBraker}\n";
                    resultString += $"{item.GetDescription()}\n";
                    resultString += $"{Consts.lineBraker}\n";
                }
                break;

            case string model when model == ModelType.model:
                foreach (Model item in ModelNetworkProxy.GetAll())
                {
                    resultString += $"{Consts.lineBraker}\n";
                    resultString += $"{item.GetDescription()}\n";
                    resultString += $"{Consts.lineBraker}\n";
                }
                break;

            case string fabric when fabric == ModelType.fabric:
                foreach (Fabric item in FabricNetworkProxy.GetAll())
                {
                    resultString += $"{Consts.lineBraker}\n";
                    resultString += $"{item.GetDescription()}\n";
                    resultString += $"{Consts.lineBraker}\n";
                }
                break;

            case string manufacturer when manufacturer == ModelType.manufacturer:
                foreach (Manufacturer item in ManufacturerNetworkProxy.GetAll())
                {
                    resultString += $"{Consts.lineBraker}\n";
                    resultString += $"{item.GetDescription()}\n";
                    resultString += $"{Consts.lineBraker}\n";
                }
                break;

            case string fitting when fitting == ModelType.fitting:
                foreach (Fitting item in FittingNetworkProxy.GetAll())
                {
                    resultString += $"{Consts.lineBraker}\n";
                    resultString += $"{item.GetDescription()}\n";
                    resultString += $"{Consts.lineBraker}\n";
                }
                break;
            }
            return(resultString);
        }
예제 #2
0
        private void InitGame()
        {
            if (NetworkClient != null)
            {
                var pkt = NetworkClient.Receive();
                Trace.Assert(pkt is ConnectionResponse);
                if ((pkt as ConnectionResponse).Settings.GameType == GameType.Pk1v1)
                {
                    _game = new Pk1v1Game();
                }
                if ((pkt as ConnectionResponse).Settings.GameType == GameType.RoleGame)
                {
                    _game = new RoleGame();
                }

                if (pkt is ConnectionResponse)
                {
                    _game.Settings       = ((ConnectionResponse)pkt).Settings;
                    NetworkClient.SelfId = ((ConnectionResponse)pkt).SelfId;
                }
                else
                {
                    return;
                }
            }
            if (hasSeed != null)
            {
                _game.RandomGenerator = new Random((int)hasSeed);
                _game.IsPanorama      = true;
            }
            Game.CurrentGameOverride = _game;
            if (_networkClient == null)
            {
                _game.Settings                   = new GameSettings();
                _game.Settings.Accounts          = new List <Account>();
                _game.Settings.NumberOfDefectors = 1;
                _game.Settings.NumHeroPicks      = 3;
                _game.Settings.DualHeroMode      = false;
                _game.Settings.TotalPlayers      = 8;
                _game.Settings.TimeOutSeconds    = 15;
                for (int i = 0; i < 8; i++)
                {
                    _game.Settings.Accounts.Add(new Account()
                    {
                        UserName = "******" + i
                    });
                }
            }

            ClientNetworkProxy activeClientProxy = null;

            if (NetworkClient != null)
            {
                for (int i = 0; i < _game.Settings.TotalPlayers; i++)
                {
                    Player player = new Player();
                    player.Id = i;
                    _game.Players.Add(player);
                }
            }
            else
            {
                for (int i = 0; i < 8; i++)
                {
                    Player player = new Player();
                    player.Id = i;
                    _game.Players.Add(player);
                }
            }

            if (NetworkClient != null)
            {
                _game.GameClient = NetworkClient;
            }
            else
            {
                _game.GlobalProxy = new GlobalDummyProxy();
            }
            GameViewModel gameModel = new GameViewModel();

            gameModel.Game = _game;
            if (NetworkClient != null)
            {
                gameModel.MainPlayerSeatNumber = NetworkClient.SelfId >= _game.Players.Count ? 0 : NetworkClient.SelfId;
            }
            else
            {
                gameModel.MainPlayerSeatNumber = 0;
            }

            _game.NotificationProxy = gameView;
            List <ClientNetworkProxy> inactive = new List <ClientNetworkProxy>();

            for (int i = 0; i < _game.Players.Count; i++)
            {
                var player = gameModel.PlayerModels[i].Player;
                if (NetworkClient != null)
                {
                    var proxy = new ClientNetworkProxy(
                        new AsyncProxyAdapter(gameModel.PlayerModels[i]), NetworkClient);
                    proxy.HostPlayer     = player;
                    proxy.TimeOutSeconds = _game.Settings.TimeOutSeconds;
                    if (i == 0)
                    {
                        activeClientProxy = proxy;
                    }
                    else
                    {
                        inactive.Add(proxy);
                    }
                    _game.UiProxies.Add(player, proxy);
                }
                else
                {
                    var proxy = new AsyncProxyAdapter(gameModel.PlayerModels[i]);
                    _game.UiProxies.Add(player, proxy);
                }
            }
            if (NetworkClient != null)
            {
                _game.ActiveClientProxy = activeClientProxy;
                _game.GlobalProxy       = new GlobalClientProxy(_game, activeClientProxy, inactive);
                _game.UpdateUiAttachStatus();
            }
            Application.Current.Dispatcher.Invoke((ThreadStart) delegate()
            {
                gameView.DataContext = gameModel;
                if (BackwardNavigationService != null && !ViewModelBase.IsDetached)
                {
                    BackwardNavigationService.Navigate(this);
                    BackwardNavigationService = null;
                }
            });
            _game.Run();
        }