예제 #1
0
        public void Update()
        {
            while (SteamNetworking.IsP2PPacketAvailable(0))
            {
                P2Packet?packet = SteamNetworking.ReadP2PPacket(0);

                if (packet.HasValue)
                {
                    P2PMessage msg = new P2PMessage(packet.Value.Data);

                    MessageType type = (MessageType)msg.ReadByte();

                    switch (type)
                    {
                    case MessageType.Join:
                    {
                        if (msg.ReadByte() != JobSimulatorMultiplayer.PROTOCOL_VERSION)
                        {
                            // Somebody tried to join with an incompatible verison
                            P2PMessage m2 = new P2PMessage();
                            m2.WriteByte((byte)MessageType.JoinRejected);
                            SteamNetworking.SendP2PPacket(packet.Value.SteamId, m2.GetBytes(), -1, 0, P2PSend.Reliable);
                            SteamNetworking.CloseP2PSessionWithUser(packet.Value.SteamId);
                        }
                        else
                        {
                            MelonModLogger.Log("Player joined with SteamID: " + packet.Value.SteamId);
                            players.Add(packet.Value.SteamId);
                            MelonModLogger.Log("Player count: " + players.Count);
                            byte newPlayerId = smallIdCounter;
                            smallPlayerIds.Add(packet.Value.SteamId, newPlayerId);
                            largePlayerIds.Add(newPlayerId, packet.Value.SteamId);
                            smallIdCounter++;

                            string name = msg.ReadUnicodeString();
                            MelonModLogger.Log("Name: " + name);

                            foreach (var smallId in playerNames.Keys)
                            {
                                ClientJoinMessage cjm = new ClientJoinMessage
                                {
                                    playerId = smallId,
                                    name     = playerNames[smallId],
                                    steamId  = largePlayerIds[smallId]
                                };
                                SteamNetworking.SendP2PPacket(packet.Value.SteamId, cjm.MakeMsg().GetBytes(), -1, 0, P2PSend.Reliable);
                            }

                            ClientJoinMessage cjm2 = new ClientJoinMessage
                            {
                                playerId = 0,
                                name     = SteamClient.Name,
                                steamId  = SteamClient.SteamId
                            };
                            SteamNetworking.SendP2PPacket(packet.Value.SteamId, cjm2.MakeMsg().GetBytes(), -1, 0, P2PSend.Reliable);

                            playerNames.Add(newPlayerId, name);

                            ClientJoinMessage cjm3 = new ClientJoinMessage
                            {
                                playerId = newPlayerId,
                                name     = name,
                                steamId  = packet.Value.SteamId
                            };
                            ServerSendToAllExcept(cjm3, P2PSend.Reliable, packet.Value.SteamId);

                            playerObjects.Add(newPlayerId, new PlayerRep(name, packet.Value.SteamId));

                            RichPresence.SetActivity(
                                new Activity()
                                {
                                    State   = "Hosting a server",
                                    Assets  = { LargeImage = "jobsim" },
                                    Secrets = new ActivitySecrets()
                                    {
                                        Join = SteamClient.SteamId.ToString()
                                    },
                                    Party = new ActivityParty()
                                    {
                                        Id   = partyId,
                                        Size = new PartySize()
                                        {
                                            CurrentSize = players.Count + 1,
                                            MaxSize     = JobSimulatorMultiplayer.MAX_PLAYERS
                                        }
                                    }
                                });

                            SceneTransitionMessage stm = new SceneTransitionMessage()
                            {
                                sceneName = SceneManager.GetActiveScene().name
                            };
                            SendToId(stm, P2PSend.Reliable, packet.Value.SteamId);

                            SetPartyIdMessage spid = new SetPartyIdMessage()
                            {
                                partyId = partyId
                            };
                            SendToId(spid, P2PSend.Reliable, packet.Value.SteamId);
                        }
                        break;
                    }

                    case MessageType.Disconnect:
                    {
                        MelonModLogger.Log("Player left with SteamID: " + packet.Value.SteamId);
                        byte smallId = smallPlayerIds[packet.Value.SteamId];

                        P2PMessage disconnectMsg = new P2PMessage();
                        disconnectMsg.WriteByte((byte)MessageType.Disconnect);
                        disconnectMsg.WriteByte(smallId);
                        foreach (SteamId p in players)
                        {
                            SteamNetworking.SendP2PPacket(p, disconnectMsg.GetBytes(), -1, 0, P2PSend.Reliable);
                        }

                        playerObjects[smallId].Destroy();
                        playerObjects.Remove(smallId);
                        players.RemoveAll((ulong val) => val == packet.Value.SteamId);
                        smallPlayerIds.Remove(packet.Value.SteamId);
                        break;
                    }

                    case MessageType.PlayerPosition:
                    {
                        if (smallPlayerIds.ContainsKey(packet.Value.SteamId))
                        {
                            byte      playerId = smallPlayerIds[packet.Value.SteamId];
                            PlayerRep pr       = GetPlayerRep(playerId);

                            PlayerPositionMessage ppm = new PlayerPositionMessage(msg);
                            pr.head.transform.position  = ppm.headPos;
                            pr.handL.transform.position = ppm.lHandPos;
                            pr.handR.transform.position = ppm.rHandPos;

                            pr.head.transform.rotation  = ppm.headRot;
                            pr.handL.transform.rotation = ppm.lHandRot;
                            pr.handR.transform.rotation = ppm.rHandRot;

                            /*MelonModLogger.Log($@"---------------------
                             * SteamID: {pr.steamId.ToString()}
                             * LeftHand: {ppm.lHandPos.ToString()}
                             * RightHand: {ppm.rHandPos.ToString()}
                             * Head: {ppm.headPos.ToString()}
                             * ---------------------");*/

                            OtherPlayerPositionMessage relayOPPM = new OtherPlayerPositionMessage
                            {
                                headPos  = ppm.headPos,
                                lHandPos = ppm.lHandPos,
                                rHandPos = ppm.rHandPos,

                                headRot  = ppm.headRot,
                                lHandRot = ppm.lHandRot,
                                rHandRot = ppm.rHandRot,
                                playerId = ppm.playerId
                            };
                            ServerSendToAllExcept(relayOPPM, P2PSend.Unreliable, packet.Value.SteamId);
                        }
                        break;
                    }

                    case MessageType.ObjectSync:
                    {
                        ObjectSyncMessage osm = new ObjectSyncMessage(msg);

                        for (int i = 0; i < osm.objectsToSync.Count; i++)
                        {
                            GameObject obj = ObjectIDManager.GetObject(osm.objectsToSync.Keys.ToList()[i]).gameObject;

                            if (!obj)
                            {
                                MelonModLogger.LogError($"Couldn't find object with ID {obj.name}");
                            }
                            else
                            {
                                obj.transform.position = osm.objectsToSync.Values.ToList()[i].Item1;
                                obj.transform.rotation = osm.objectsToSync.Values.ToList()[i].Item2;
                            }
                            MelonModLogger.Log($"got sync message with id: {obj.name}");
                        }
                        break;
                    }

                    default:
                        MelonModLogger.Log("Unknown message type: " + type.ToString());
                        break;
                    }
                }
            }

            /*
             * foreach (var pair in ObjectIDManager.objects)
             * {
             *  ServerSyncedObject sso = pair.Value;
             *  if (sso.NeedsSync())
             *  {
             *      // Sync it
             *      pair.Value.lastSyncedPos = pair.Value.transform.position;
             *      pair.Value.lastSyncedRotation = pair.Value.transform.rotation;
             *
             *      ObjectSyncMessage osm = new ObjectSyncMessage
             *      {
             *          ID = sso.IDHolder.ID,
             *          position = pair.Value.transform.position,
             *          rotation = pair.Value.transform.rotation
             *      };
             *
             *      //ServerSendToAll(osm, P2PSend.Unreliable);
             *  }
             * }
             */

            SendSync();

            if (GlobalStorage.Instance.MasterHMDAndInputController != null)
            {
                OtherPlayerPositionMessage ppm = new OtherPlayerPositionMessage
                {
                    headPos  = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.position,
                    lHandPos = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.position,
                    rHandPos = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.position,

                    headRot  = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.rotation,
                    lHandRot = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.rotation,
                    rHandRot = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.rotation,
                };

                ServerSendToAll(ppm, P2PSend.Unreliable);
            }
        }
예제 #2
0
        private void TransportLayer_OnMessageReceived(ITransportConnection connection, P2PMessage msg)
        {
            MessageType type = (MessageType)msg.ReadByte();

            switch (type)
            {
            case MessageType.GunFire:
            {
                GunFireMessage gfm           = new GunFireMessage(msg);
                byte           LocalplayerId = smallPlayerIds[connection.ConnectedTo];
                if (playerObjects.ContainsKey(LocalplayerId))
                {
                    PlayerRep     pr            = playerObjects[LocalplayerId];
                    AmmoVariables ammoVariables = new AmmoVariables()
                    {
                        AttackDamage   = gfm.ammoDamage,
                        AttackType     = AttackType.Piercing,
                        cartridgeType  = Cart.Cal_9mm,
                        ExitVelocity   = gfm.exitVelocity,
                        ProjectileMass = gfm.projectileMass,
                        Tracer         = false
                    };
                    if ((StressLevelZero.Handedness)gfm.handedness == StressLevelZero.Handedness.RIGHT)
                    {
                        pr.rightGunScript.firePointTransform.position = gfm.firepointPos;
                        pr.rightGunScript.firePointTransform.rotation = gfm.firepointRotation;
                        pr.rightGunScript.muzzleVelocity   = gfm.muzzleVelocity;
                        pr.rightBulletObject.ammoVariables = ammoVariables;
                        pr.leftGunScript.PullCartridge();
                        pr.rightGunScript.Fire();
                    }
                    if ((StressLevelZero.Handedness)gfm.handedness == StressLevelZero.Handedness.LEFT)
                    {
                        pr.leftGunScript.firePointTransform.position = gfm.firepointPos;
                        pr.leftGunScript.firePointTransform.rotation = gfm.firepointRotation;
                        pr.leftGunScript.muzzleVelocity   = gfm.muzzleVelocity;
                        pr.leftBulletObject.ammoVariables = ammoVariables;
                        pr.leftGunScript.PullCartridge();
                        pr.leftGunScript.Fire();
                    }
                    GunFireMessageOther gfmo = new GunFireMessageOther()
                    {
                        playerId          = LocalplayerId,
                        handedness        = gfm.handedness,
                        firepointPos      = gfm.firepointPos,
                        firepointRotation = gfm.firepointRotation,
                        ammoDamage        = gfm.ammoDamage,
                        projectileMass    = gfm.projectileMass,
                        exitVelocity      = gfm.exitVelocity,
                        muzzleVelocity    = gfm.muzzleVelocity
                    };
                    pr.faceAnimator.faceState = Source.Representations.FaceAnimator.FaceState.Angry;
                    pr.faceAnimator.faceTime  = 5;
                    ServerSendToAllExcept(gfmo, MessageSendType.Reliable, connection.ConnectedTo);
                }
                break;
            }

            case MessageType.Join:
            {
                if (msg.ReadByte() != MultiplayerMod.PROTOCOL_VERSION)
                {
                    // Somebody tried to join with an incompatible verison
                    P2PMessage m2 = new P2PMessage();
                    m2.WriteByte((byte)MessageType.JoinRejected);
                    connection.SendMessage(m2, MessageSendType.Reliable);
                    connection.Disconnect();
                }
                else
                {
                    MelonLogger.Log("Player joined with ID: " + connection.ConnectedTo);
                    if (players.Contains(connection.ConnectedTo))
                    {
                        players.Remove(connection.ConnectedTo);
                    }

                    players.Add(connection.ConnectedTo);
                    MelonLogger.Log("Player count: " + players.Count);
                    byte newPlayerId = smallIdCounter;

                    if (smallPlayerIds.ContainsKey(newPlayerId))
                    {
                        smallPlayerIds.Remove(newPlayerId);
                    }

                    smallPlayerIds.Add(connection.ConnectedTo, newPlayerId);

                    if (largePlayerIds.ContainsKey(newPlayerId))
                    {
                        largePlayerIds.Remove(newPlayerId);
                    }

                    largePlayerIds.Add(newPlayerId, connection.ConnectedTo);
                    smallIdCounter++;

                    playerConnections.Add(connection.ConnectedTo, connection);

                    string name = msg.ReadUnicodeString();
                    MelonLogger.Log("Name: " + name);

                    foreach (var smallId in playerNames.Keys)
                    {
                        ClientJoinMessage cjm = new ClientJoinMessage
                        {
                            playerId = smallId,
                            name     = playerNames[smallId],
                            steamId  = largePlayerIds[smallId]
                        };
                        connection.SendMessage(cjm.MakeMsg(), MessageSendType.Reliable);
                    }

                    ClientJoinMessage cjm2 = new ClientJoinMessage
                    {
                        playerId = 0,
                        name     = SteamClient.Name,
                        steamId  = SteamClient.SteamId
                    };
                    connection.SendMessage(cjm2.MakeMsg(), MessageSendType.Reliable);

                    if (playerNames.ContainsKey(newPlayerId))
                    {
                        playerNames.Remove(newPlayerId);
                    }

                    playerNames.Add(newPlayerId, name);

                    ClientJoinMessage cjm3 = new ClientJoinMessage
                    {
                        playerId = newPlayerId,
                        name     = name,
                        steamId  = connection.ConnectedTo
                    };
                    ServerSendToAllExcept(cjm3, MessageSendType.Reliable, connection.ConnectedTo);

                    if (playerObjects.ContainsKey(newPlayerId))
                    {
                        playerObjects.Remove(newPlayerId);
                    }
                    playerObjects.Add(newPlayerId, new PlayerRep(name, connection.ConnectedTo));

                    RichPresence.SetActivity(
                        new Activity()
                        {
                            Details = "Hosting a server",
                            Secrets = new ActivitySecrets()
                            {
                                Join = SteamClient.SteamId.ToString()
                            },
                            Party = new ActivityParty()
                            {
                                Id   = partyId,
                                Size = new PartySize()
                                {
                                    CurrentSize = players.Count + 1,
                                    MaxSize     = MultiplayerMod.MAX_PLAYERS
                                }
                            }
                        });

                    SceneTransitionMessage stm = new SceneTransitionMessage()
                    {
                        sceneName = BoneworksSceneManager.GetCurrentSceneName()
                    };
                    connection.SendMessage(stm.MakeMsg(), MessageSendType.Reliable);

                    SetPartyIdMessage spid = new SetPartyIdMessage()
                    {
                        partyId = partyId
                    };
                    connection.SendMessage(spid.MakeMsg(), MessageSendType.Reliable);

                    SetLocalSmallIdMessage slsi = new SetLocalSmallIdMessage()
                    {
                        smallId = newPlayerId
                    };
                    connection.SendMessage(slsi.MakeMsg(), MessageSendType.Reliable);

                    foreach (var so in syncObjs)
                    {
                        var iam = new IDAllocationMessage
                        {
                            allocatedId  = so.ID,
                            namePath     = BWUtil.GetFullNamePath(so.gameObject),
                            initialOwner = so.owner
                        };
                        connection.SendMessage(iam.MakeMsg(), MessageSendType.Reliable);
                    }

                    ui.SetPlayerCount(players.Count, MultiplayerUIState.Server);

                    foreach (PlayerRep pr in playerObjects.Values)
                    {
                        pr.faceAnimator.faceState = Source.Representations.FaceAnimator.FaceState.Happy;
                        pr.faceAnimator.faceTime  = 15;
                    }
                }
                break;
            }

            case MessageType.Disconnect:
            {
                MelonLogger.Log("Player left with ID: " + connection.ConnectedTo);
                byte smallId = smallPlayerIds[connection.ConnectedTo];

                playerObjects[smallId].Delete();
                playerObjects.Remove(smallId);
                players.RemoveAll((ulong val) => val == connection.ConnectedTo);
                smallPlayerIds.Remove(connection.ConnectedTo);

                P2PMessage disconnectMsg = new P2PMessage();
                disconnectMsg.WriteByte((byte)MessageType.Disconnect);
                disconnectMsg.WriteByte(smallId);

                foreach (SteamId p in players)
                {
                    playerConnections[p].SendMessage(disconnectMsg, MessageSendType.Reliable);
                }
                foreach (PlayerRep pr in playerObjects.Values)
                {
                    pr.faceAnimator.faceState = Source.Representations.FaceAnimator.FaceState.Sad;
                    pr.faceAnimator.faceTime  = 6;
                }
                break;
            }

            case MessageType.FullRig:
            {
                FullRigTransformMessage frtm = new FullRigTransformMessage(msg);

                byte playerId = smallPlayerIds[connection.ConnectedTo];
                if (playerObjects.ContainsKey(playerId))
                {
                    PlayerRep pr = playerObjects[playerId];

                    if (pr.rigTransforms.main != null)
                    {
                        //ApplyTransformMessage(pr, frtm);
                        pr.ApplyTransformMessage(frtm);

                        OtherFullRigTransformMessage ofrtm = new OtherFullRigTransformMessage
                        {
                            playerId = playerId,

                            posMain   = frtm.posMain,
                            posRoot   = frtm.posRoot,
                            posLHip   = frtm.posLHip,
                            posRHip   = frtm.posRHip,
                            posLKnee  = frtm.posLKnee,
                            posRKnee  = frtm.posRKnee,
                            posLAnkle = frtm.posLAnkle,
                            posRAnkle = frtm.posRAnkle,

                            posSpine1    = frtm.posSpine1,
                            posSpine2    = frtm.posSpine2,
                            posSpineTop  = frtm.posSpineTop,
                            posLClavicle = frtm.posLClavicle,
                            posRClavicle = frtm.posRClavicle,
                            posNeck      = frtm.posNeck,
                            posLShoulder = frtm.posLShoulder,
                            posRShoulder = frtm.posRShoulder,
                            posLElbow    = frtm.posLElbow,
                            posRElbow    = frtm.posRElbow,
                            posLWrist    = frtm.posLWrist,
                            posRWrist    = frtm.posRWrist,

                            rotMain      = frtm.rotMain,
                            rotRoot      = frtm.rotRoot,
                            rotLHip      = frtm.rotLHip,
                            rotRHip      = frtm.rotRHip,
                            rotLKnee     = frtm.rotLKnee,
                            rotRKnee     = frtm.rotRKnee,
                            rotLAnkle    = frtm.rotLAnkle,
                            rotRAnkle    = frtm.rotRAnkle,
                            rotSpine1    = frtm.rotSpine1,
                            rotSpine2    = frtm.rotSpine2,
                            rotSpineTop  = frtm.rotSpineTop,
                            rotLClavicle = frtm.rotLClavicle,
                            rotRClavicle = frtm.rotRClavicle,
                            rotNeck      = frtm.rotNeck,
                            rotLShoulder = frtm.rotLShoulder,
                            rotRShoulder = frtm.rotRShoulder,
                            rotLElbow    = frtm.rotLElbow,
                            rotRElbow    = frtm.rotRElbow,
                            rotLWrist    = frtm.rotLWrist,
                            rotRWrist    = frtm.rotRWrist
                        };

                        ServerSendToAllExcept(ofrtm, MessageSendType.Unreliable, connection.ConnectedTo);
                    }
                }
                break;
            }

            case MessageType.IdRequest:
            {
                var idrqm = new IDRequestMessage(msg);
                MelonLogger.Log("ID request: " + idrqm.namePath);
                var obj = BWUtil.GetObjectFromFullPath(idrqm.namePath);

                SetupSyncFor(obj, idrqm.initialOwner);
                break;
            }

            case MessageType.ChangeObjectOwnership:
            {
                var coom = new ChangeObjectOwnershipMessage(msg);

                if (coom.ownerId != smallPlayerIds[connection.ConnectedTo] && coom.ownerId != 0)
                {
                    MelonLogger.LogError("Invalid object ownership change??");
                }

                if (!ObjectIDManager.objects.ContainsKey(coom.objectId))
                {
                    MelonLogger.LogError($"Got ownership change for invalid object ID {coom.objectId}");
                }

                MelonLogger.Log($"Object {coom.objectId} is now owned by {coom.ownerId}");

                var obj = ObjectIDManager.GetObject(coom.objectId);
                var so  = obj.GetComponent <SyncedObject>();
                so.owner = coom.ownerId;

                if (so.owner != 0)
                {
                    coom.linVelocity  = so.rb.velocity;
                    coom.angVelocity  = so.rb.angularVelocity;
                    so.rb.isKinematic = true;
                }
                else if (so.owner == 0)
                {
                    so.rb.isKinematic     = false;
                    so.rb.velocity        = coom.linVelocity;
                    so.rb.angularVelocity = coom.angVelocity;
                }

                ServerSendToAll(coom, MessageSendType.Reliable);
                break;
            }

            case MessageType.ObjectSync:
            {
                ObjectSyncMessage osm = new ObjectSyncMessage(msg);
                GameObject        obj = ObjectIDManager.GetObject(osm.id);

                var so = obj.GetComponent <SyncedObject>();

                if (!obj)
                {
                    MelonLogger.LogError($"Couldn't find object with ID {osm.id}");
                }
                else
                {
                    if (so.owner != smallPlayerIds[connection.ConnectedTo])
                    {
                        MelonLogger.LogError("Got object sync from client that doesn't own the object");
                    }
                    else
                    {
                        obj.transform.position = osm.position;
                        obj.transform.rotation = osm.rotation;

                        ServerSendToAllExcept(osm, MessageSendType.Reliable, connection.ConnectedTo);
                    }
                }

                break;
            }

            default:
                MelonLogger.Log("Unknown message type: " + type.ToString());
                break;
            }
        }
예제 #3
0
        private void TransportLayer_OnMessageReceived(ITransportConnection connection, P2PMessage msg)
        {
            MessageType type = (MessageType)msg.ReadByte();

            switch (type)
            {
            case MessageType.Join:
            {
                if (msg.ReadByte() != MultiplayerMod.PROTOCOL_VERSION)
                {
                    // Somebody tried to join with an incompatible verison
                    P2PMessage m2 = new P2PMessage();
                    m2.WriteByte((byte)MessageType.JoinRejected);
                    connection.SendMessage(m2, MessageSendType.Reliable);
                    connection.Disconnect();
                }
                else
                {
                    MelonModLogger.Log("Player joined with ID: " + connection.ConnectedTo);
                    players.Add(connection.ConnectedTo);
                    MelonModLogger.Log("Player count: " + players.Count);
                    byte newPlayerId = smallIdCounter;
                    smallPlayerIds.Add(connection.ConnectedTo, newPlayerId);
                    largePlayerIds.Add(newPlayerId, connection.ConnectedTo);
                    smallIdCounter++;

                    playerConnections.Add(connection.ConnectedTo, connection);

                    string name = msg.ReadUnicodeString();
                    MelonModLogger.Log("Name: " + name);

                    foreach (var smallId in playerNames.Keys)
                    {
                        ClientJoinMessage cjm = new ClientJoinMessage
                        {
                            playerId = smallId,
                            name     = playerNames[smallId],
                            steamId  = largePlayerIds[smallId]
                        };
                        connection.SendMessage(cjm.MakeMsg(), MessageSendType.Reliable);
                    }

                    ClientJoinMessage cjm2 = new ClientJoinMessage
                    {
                        playerId = 0,
                        name     = SteamClient.Name,
                        steamId  = SteamClient.SteamId
                    };
                    connection.SendMessage(cjm2.MakeMsg(), MessageSendType.Reliable);

                    playerNames.Add(newPlayerId, name);

                    ClientJoinMessage cjm3 = new ClientJoinMessage
                    {
                        playerId = newPlayerId,
                        name     = name,
                        steamId  = connection.ConnectedTo
                    };
                    ServerSendToAllExcept(cjm3, MessageSendType.Reliable, connection.ConnectedTo);

                    playerObjects.Add(newPlayerId, new PlayerRep(name, connection.ConnectedTo));

                    RichPresence.SetActivity(
                        new Activity()
                        {
                            Details = "Hosting a server",
                            Secrets = new ActivitySecrets()
                            {
                                Join = SteamClient.SteamId.ToString()
                            },
                            Party = new ActivityParty()
                            {
                                Id   = partyId,
                                Size = new PartySize()
                                {
                                    CurrentSize = players.Count + 1,
                                    MaxSize     = MultiplayerMod.MAX_PLAYERS
                                }
                            }
                        });

                    SceneTransitionMessage stm = new SceneTransitionMessage()
                    {
                        sceneName = BoneworksSceneManager.GetCurrentSceneName()
                    };
                    connection.SendMessage(stm.MakeMsg(), MessageSendType.Reliable);

                    SetPartyIdMessage spid = new SetPartyIdMessage()
                    {
                        partyId = partyId
                    };
                    connection.SendMessage(spid.MakeMsg(), MessageSendType.Reliable);

                    ui.SetPlayerCount(players.Count, MultiplayerUIState.Server);
                }
                break;
            }

            case MessageType.Disconnect:
            {
                MelonModLogger.Log("Player left with ID: " + connection.ConnectedTo);
                byte smallId = smallPlayerIds[connection.ConnectedTo];

                playerObjects[smallId].Destroy();
                playerObjects.Remove(smallId);
                players.RemoveAll((ulong val) => val == connection.ConnectedTo);
                smallPlayerIds.Remove(connection.ConnectedTo);

                P2PMessage disconnectMsg = new P2PMessage();
                disconnectMsg.WriteByte((byte)MessageType.Disconnect);
                disconnectMsg.WriteByte(smallId);

                foreach (SteamId p in players)
                {
                    playerConnections[p].SendMessage(disconnectMsg, MessageSendType.Reliable);
                }
                break;
            }
            //case MessageType.PlayerPosition:
            //    {
            //        if (smallPlayerIds.ContainsKey(packet.Value.SteamId))
            //        {
            //            byte playerId = smallPlayerIds[packet.Value.SteamId];
            //            PlayerRep pr = GetPlayerRep(playerId);

            //            PlayerPositionMessage ppm = new PlayerPositionMessage(msg);
            //            pr.head.transform.position = ppm.headPos;
            //            pr.handL.transform.position = ppm.lHandPos;
            //            pr.handR.transform.position = ppm.rHandPos;
            //            pr.ford.transform.position = ppm.pelvisPos - new Vector3(0.0f, 0.3f, 0.0f);
            //            pr.pelvis.transform.position = ppm.pelvisPos;
            //            pr.footL.transform.position = ppm.lFootPos;
            //            pr.footR.transform.position = ppm.rFootPos;

            //            //pr.ford.transform.rotation = ppm.pelvisRot;
            //            pr.head.transform.rotation = ppm.headRot;
            //            pr.handL.transform.rotation = ppm.lHandRot;
            //            pr.handR.transform.rotation = ppm.rHandRot;
            //            pr.pelvis.transform.rotation = ppm.pelvisRot;
            //            pr.footL.transform.rotation = ppm.lFootRot;
            //            pr.footR.transform.rotation = ppm.rFootRot;

            //            // Send to all other players

            //            OtherPlayerPositionMessage relayOPPM = new OtherPlayerPositionMessage
            //            {
            //                headPos = ppm.headPos,
            //                lHandPos = ppm.lHandPos,
            //                rHandPos = ppm.rHandPos,
            //                pelvisPos = ppm.pelvisPos,
            //                lFootPos = ppm.lFootPos,
            //                rFootPos = ppm.rFootPos,

            //                headRot = ppm.headRot,
            //                lHandRot = ppm.lHandRot,
            //                rHandRot = ppm.rHandRot,
            //                pelvisRot = ppm.pelvisRot,
            //                lFootRot = ppm.lFootRot,
            //                rFootRot = ppm.rFootRot,
            //                playerId = smallPlayerIds[packet.Value.SteamId]
            //            };

            //            ServerSendToAllExcept(relayOPPM, P2PSend.Unreliable, packet.Value.SteamId);
            //        }
            //        break;
            //    }
            case MessageType.FullRig:
            {
                FullRigTransformMessage frtm = new FullRigTransformMessage(msg);

                byte playerId = smallPlayerIds[connection.ConnectedTo];
                if (playerObjects.ContainsKey(playerId))
                {
                    PlayerRep pr = playerObjects[playerId];

                    if (pr.rigTransforms.main != null)
                    {
                        //ApplyTransformMessage(pr, frtm);
                        pr.ApplyTransformMessage(frtm);

                        OtherFullRigTransformMessage ofrtm = new OtherFullRigTransformMessage
                        {
                            playerId = playerId,

                            posMain   = frtm.posMain,
                            posRoot   = frtm.posRoot,
                            posLHip   = frtm.posLHip,
                            posRHip   = frtm.posRHip,
                            posLKnee  = frtm.posLKnee,
                            posRKnee  = frtm.posRKnee,
                            posLAnkle = frtm.posLAnkle,
                            posRAnkle = frtm.posRAnkle,

                            posSpine1    = frtm.posSpine1,
                            posSpine2    = frtm.posSpine2,
                            posSpineTop  = frtm.posSpineTop,
                            posLClavicle = frtm.posLClavicle,
                            posRClavicle = frtm.posRClavicle,
                            posNeck      = frtm.posNeck,
                            posLShoulder = frtm.posLShoulder,
                            posRShoulder = frtm.posRShoulder,
                            posLElbow    = frtm.posLElbow,
                            posRElbow    = frtm.posRElbow,
                            posLWrist    = frtm.posLWrist,
                            posRWrist    = frtm.posRWrist,

                            rotMain      = frtm.rotMain,
                            rotRoot      = frtm.rotRoot,
                            rotLHip      = frtm.rotLHip,
                            rotRHip      = frtm.rotRHip,
                            rotLKnee     = frtm.rotLKnee,
                            rotRKnee     = frtm.rotRKnee,
                            rotLAnkle    = frtm.rotLAnkle,
                            rotRAnkle    = frtm.rotRAnkle,
                            rotSpine1    = frtm.rotSpine1,
                            rotSpine2    = frtm.rotSpine2,
                            rotSpineTop  = frtm.rotSpineTop,
                            rotLClavicle = frtm.rotLClavicle,
                            rotRClavicle = frtm.rotRClavicle,
                            rotNeck      = frtm.rotNeck,
                            rotLShoulder = frtm.rotLShoulder,
                            rotRShoulder = frtm.rotRShoulder,
                            rotLElbow    = frtm.rotLElbow,
                            rotRElbow    = frtm.rotRElbow,
                            rotLWrist    = frtm.rotLWrist,
                            rotRWrist    = frtm.rotRWrist
                        };

                        ServerSendToAllExcept(ofrtm, MessageSendType.Unreliable, connection.ConnectedTo);
                    }
                }
                break;
            }

            case MessageType.HandGunChange:
            {
                HandGunChangeMessage hgcm = new HandGunChangeMessage(msg, false)
                {
                    playerId         = smallPlayerIds[connection.ConnectedTo],
                    isForOtherPlayer = false
                };

                MelonModLogger.Log("Got HGC: " + hgcm.type.ToString() + ", destroy: " + hgcm.destroy.ToString());

                if (hgcm.destroy)
                {
                    Destroy(playerObjects[smallPlayerIds[connection.ConnectedTo]].currentGun);
                }
                else
                {
                    MelonModLogger.Log("Spawning " + hgcm.type.ToString());
                    PlayerRep pr = playerObjects[smallPlayerIds[connection.ConnectedTo]];
                    pr.currentGun = BWUtil.SpawnGun(hgcm.type);
                    if (pr.currentGun == null)
                    {
                        MelonModLogger.LogError("Failed to spawn gun");
                    }
                    pr.currentGun.transform.parent        = pr.gunParent.transform;
                    pr.currentGun.transform.localPosition = Vector3.zero;
                    pr.currentGun.transform.localRotation = Quaternion.identity;        //Quaternion.AngleAxis(90.0f, new Vector3(0.0f, 1.0f, 0.0f)) * Quaternion.AngleAxis(90.0f, new Vector3(1.0f, 0.0f, 0.0f));
                    pr.currentGun.GetComponentInChildren <Rigidbody>().isKinematic = true;
                }

                hgcm.isForOtherPlayer = true;
                ServerSendToAllExcept(hgcm, MessageSendType.Reliable, connection.ConnectedTo);
                break;
            }

            default:
                MelonModLogger.Log("Unknown message type: " + type.ToString());
                break;
            }
        }