/// <summary> /// Checks to see if there is a CardGame server running at the address currently in the search bar. /// </summary> /// <returns>True if a valid server is found.</returns> private bool SearchForServer() { //JoinButton.Disabled = false; /* * * client.ConnectToServer(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8088)); * System.Diagnostics.Debug.WriteLine("Connected to server. Listening."); * return false; */ // TODO use ip provided by the constructor if searchbar doesn't pan out IPAddress CheckIP; SearchInfobox.Text.Clear(); // Clear the info box /* * if (!IPAddress.TryParse(SearchBar.Text, out CheckIP)) * { * SearchInfobox.Text.Add("Enter a valid IP address"); * JoinButton.Disabled = true; * return false; * } */ if (!SearchBar.Disabled) // if the SearchBar is available, its contents override ServerIP { if (IPAddress.TryParse(SearchBar.Text, out CheckIP)) { ServerIP = CheckIP; } } System.Diagnostics.Debug.WriteLine("Trying to connect to server."); SearchInfobox.Text.Add("Searching for server at " + ServerIP.ToString()); try { client.ConnectToServer(new IPEndPoint(ServerIP, Cards.Structs.GameConstants.SERVER_PORT)); } catch (ArgumentException e) { SearchInfobox.Text.Add(e.Message); } if (client.Connected) { SearchInfobox.Text.Add("Found a server!"); JoinButton.Disabled = false; return(true); } SearchInfobox.Text.Add("No server was found."); JoinButton.Disabled = true; return(false); }
public override void Initialize() { interfaceSpriteBatch = new SpriteBatch(currentGame.GraphicsDevice); finalSpriteBatch = new SpriteBatch(currentGame.GraphicsDevice); OnScreenElements = new List <IClickable>(); OnScreenElements.Add(TestButton); LayoutManager.AddElement(TestButton); currentInputEvent = InputEvent.None; keyboardHandler = new KeyboardHandler(currentGame); intermediary.ConnectToServer(serverEndpoint); }