/// <summary> /// Start a headless instance of the client and return an object that can be used to control it. /// </summary> protected virtual ClientIntegrationInstance StartClient(ClientIntegrationOptions?options = null) { var instance = new ClientIntegrationInstance(options); _integrationInstances.Add(instance); return(instance); }
public GridPainter(ClientIntegrationInstance client, ServerIntegrationInstance server) { _entityPainter = new EntityPainter(client, server); _cEntityManager = client.ResolveDependency <IEntityManager>(); _cMapManager = client.ResolveDependency <IMapManager>(); _sEntityManager = server.ResolveDependency <IEntityManager>(); _entities = GetEntities(); }
private static async Task ConnectNetworking(ClientIntegrationInstance client, ServerIntegrationInstance server) { await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync()); // Connect. client.SetConnectTarget(server); client.Post(() => IoCManager.Resolve <IClientNetManager>().ClientConnect(null, 0, null)); // Run some ticks for the handshake to complete and such. for (var i = 0; i < 10; i++) { server.RunTicks(1); await server.WaitIdleAsync(); client.RunTicks(1); await client.WaitIdleAsync(); } await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync()); }
public TilePainter(ClientIntegrationInstance client, ServerIntegrationInstance server) { _sTileDefinitionManager = server.ResolveDependency <ITileDefinitionManager>(); _cResourceCache = client.ResolveDependency <IResourceCache>(); }