예제 #1
0
 private void RPCHandleClientFx(NetworkUser arg1, ClientFxContainer arg2)
 {
     try
     {
         StartCoroutine(RPCPlayFx(Assets.MainAssetBundle.LoadAsset <GameObject>(arg2.prefabName), arg2.position, arg2.rotation, arg2.emissionLife, arg2.destroyLife));
     }
     catch (Exception ex) { } // not very important if this fails
 }
예제 #2
0
 private void RPCHandleServerToClientFx(NetworkUser arg1, ClientFxContainer arg2)
 {
     foreach (var user in NetworkUser.readOnlyInstancesList)
     {
         try
         {
             NetRequestSpawnFx.Invoke(arg2, user);
         }
         catch (Exception ex) { } // not important if this fails
     }
 }