private static PlaceholderAttachments GetAttachments( string name, bool requireEquipmentTextures = true) { using var tempSourcePaths = Api.Shared.WrapObjectInTempList("Characters/Equipment/" + name); using var tempSpritePaths = ClientEquipmentSpriteHelper.CollectSpriteFilePaths(tempSourcePaths.AsList()); ClientEquipmentSpriteHelper.CollectSlotAttachments( tempSpritePaths.AsList(), typeName: name, requireEquipmentTextures: requireEquipmentTextures, out var slotAttachmentsMale, out var slotAttachmentsFemale); foreach (var spriteFilePath in tempSpritePaths.AsList()) { spriteFilePath.Dispose(); } return(new PlaceholderAttachments(slotAttachmentsMale, slotAttachmentsFemale)); }
private static IReadOnlyList <SkeletonSlotAttachment> GetAttachments( string name, bool requireEquipmentTextures = true) { using (var tempSourcePaths = Api.Shared.WrapObjectInTempList("Characters/Equipment/" + name)) using (var tempSpritePaths = ClientEquipmentSpriteHelper.CollectSpriteFilePaths(tempSourcePaths.AsList())) { var result = ClientEquipmentSpriteHelper.CollectSlotAttachments( tempSpritePaths.AsList(), typeName: name, isMale: true, requireEquipmentTextures: requireEquipmentTextures); foreach (var spriteFilePath in tempSpritePaths) { spriteFilePath.FilesInFolder.Dispose(); } return(result); } }